Gameplay en videojuegos (Coursera)

Gameplay en videojuegos (Coursera)

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

En breve el curso dispondrá de subtítulos en inglés.

Course 5 of 6 in the Diseño y Creación de videojuegos Specialization

Syllabus

WEEK 1
Introducción a unity. Terreno, Cámara y Control
¿Te has preguntado qué funcionalidades básicas presenta el motor de videojuegos Unity 3D? En este módulo verás cuáles son estas funcionalidades. Para ello crearemos un terreno mediante el editor de terrenos. Asimismo, completaremos el módulo implementando un pequeño control de personaje y cámara con el que movernos por el escenario.

WEEK 2
Animator controller en unity. Items y Balas
¿Qué es un Animator Controller? ¿Cómo lo implementamos? En este módulo verás cómo implementar un Animator Controller para nuestro personaje con estados básicos como Idle y Run. Además, descubrirás cómo se pueden introducir ítems coleccionables en nuestro videojuego. Finalizaremos implementando un contenedor de balas con el que poder disparar.

WEEK 3
Física, enemigos y gui
¿Cómo puedo introducir física en un videojuego? En este módulo adquirirás los conocimientos básicos para introducir física en tu videojuego, con la finalidad de que los elementos actúen como en la realidad. Además, podrás ver dos tipos de enemigos, como son unos enemigos de tipo torretas (o fijos) y unos enemigos que se mueven hacia el player. Por último introduciremos una pequeña GUI ingame.

WEEK 4
Menú principal, sonido y boss
Últimos detalles... ¿Quieres introducir un menú en el videojuego? ¿Quieres que tenga sonido? Con los conocimientos que verás en este último módulo podrás introducir un menú principal en el videojuego, aprenderás a introducir sonido en el juego y verás cómo implementar un enemigo de tipo Boss con el que interactuar.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Game Theory II: Advanced Applications (Coursera) Coursera
Stanford University,The University of British Columbia

Game Theory II: Advanced Applications (Coursera)

Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Over four weeks of lectures, this advanced course considers how to design interactions between agents in order to achieve good social outcomes. Three main topics are covered: social choice theory (i.e., collective decision making and voting systems), mechanism design, and auctions.

Oct 5th 2026
5-12 Weeks
Object Oriented Programming in Java (Coursera) Coursera
University of California, San Diego

Object Oriented Programming in Java (Coursera)

Welcome to our course on Object Oriented Programming in Java using data visualization. People come to this course with many different goals -- and we are really excited to work with all of you! Some of you want to be professional software developers, others want to improve your programming skills to implement that cool personal project that you’ve been thinking about, while others of you might not yet know why you’re here and are trying to figure out what this course is all about.

Sep 7th 2026
5-12 Weeks
Football: More than a Game (FutureLearn) FutureLearn
University of Edinburgh

Football: More than a Game (FutureLearn)

Explore the role of football in the world today - including finances, clubs, nations and rivalries - with this free online course. Explore the world of football (soccer), the money, the rivalries, the trends, the past, the present, the men’s game, the woman’s game and the real issues. Whether you love it, hate it or try to ignore it – join us as we go behind the scenes to examine why football is more than just a game.

Self Paced
5-12 Weeks
Online Games: Literature, New Media, and Narrative (Coursera) Coursera
Vanderbilt University

Online Games: Literature, New Media, and Narrative (Coursera)

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media.

Aug 24th 2026
5-12 Weeks
Rapid Prototyping of Embedded Interface Designs (Coursera) Coursera
University of Colorado Boulder

Rapid Prototyping of Embedded Interface Designs (Coursera)

Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course is focused on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

Sep 7th 2026
4 Weeks
Current Gen 3D Game Prop Production (Coursera) Coursera
Michigan State University

Current Gen 3D Game Prop Production (Coursera)

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets.

Sep 7th 2026
5-12 Weeks
Problem Solving, Python Programming, and Video Games (Coursera) Coursera
University of Alberta

Problem Solving, Python Programming, and Video Games (Coursera)

This course is an introduction to computer science and programming in Python. Important computer science concepts such as problem solving (computational thinking), problem decomposition, algorithms, abstraction, and software quality are emphasized throughout. The Python programming language and video games are used to demonstrate computer science concepts in a concrete and fun manner. However, a learner can take the knowledge and skills from this course and apply them to non-game problems, other programming languages, and other computer science courses.

Sep 21st 2026
5-12 Weeks
Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera) Coursera
Universidad de los Andes

Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera)

¡Bienvenido al curso de emprendimiento y métodos ágiles de desarrollo en videojuegos! Este curso es parte del Programa Especializado Coursera en Diseño y Desarrollo de Videojuegos, en la cual aprenderás a diseñar y programar cierto tipo de videojuegos, aumentarás tu comprensión acerca del mercado actual de videojuegos y de lo que se requiere para crear un juego exitoso comercialmente.

Sep 28th 2026
5-12 Weeks
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Sep 7th 2026
4 Weeks
Introduction to Videogame Law: A Russian Perspective (Coursera) Coursera
Saint Petersburg State University

Introduction to Videogame Law: A Russian Perspective (Coursera)

This course focuses on basic approaches to those legal issues that relate to the unique features of computer games that have legal significance and the social relationships that arise around them. The history of the development of computer games is, at the same time, the history of the cutting-edge technologies, from multiplayer network interaction in a persistent environment, to artificial intelligence and VR / AR. As a consequence, an analysis of the legal issues of the computer games industry is at the same time an analysis of the legal issues of these technologies.

Jul 25th 2022
5-12 Weeks
Historia de las reglas del fútbol en Inglaterra y en Argentina (Coursera) Coursera
Universidad Austral

Historia de las reglas del fútbol en Inglaterra y en Argentina (Coursera)

El curso es accesible para todos los aficionados al fútbol ya sean del nivel de un principiante como el de un profesional dado que describe de una manera clara y sencilla cómo se originó el fútbol en Inglaterra en el Siglo XIV y el modo en que se fueron desarrollando las reglas de juego, que comprenden la forma en que los futbolistas lo practicaban (con los pies, con las manos, con o sin arcos, el tamaño de la pelota, del campo de juego, cantidad de jugadores por lado, etc.) y las reglas de competición, que ordenan cómo se organiza una federación nacional, el formato de los campeonatos, los requisitos que deben cumplir los clubes afiliados, la fiscalización de los resultados, etc.

Sep 14th 2026
5-12 Weeks