Game Design and Development 3: 3D Shooter (Coursera)

Game Design and Development 3: 3D Shooter (Coursera)

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Course 3 of 5 in the Game Design and Development with Unity 2020 Specialization.

Syllabus

WEEK 1
Your Third Step into Game Design and Development
Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the course and kick off your third game project, a 3D Shooter. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.

WEEK 2
Game Assets
A big part of game development is developing the game assets. Game assets in Unity include the visuals (2D and 3D graphics, fonts, materials, animations), audio (sound effects, voice acting, ambient sounds, and music), and even the game logic (C# scripts), amongst other things. In this module, we will explore concepts and creation techniques of graphics, concepts and creation techniques of audio, the asset pipeline, and explore programming best practices.

WEEK 3
Level Design and Game Balancing
In this module, we will explore level design and game balancing. Level design is where the ‘rubber meets the road’. The level design is where the gameplay, storyline, art, and technology all come together to create the actual game world the player experiences. We have discussed the idea of creating experience goals, designing, playtesting, comparing the difference between the experience goals and the actual experience, and then iterating on the design, several times. This is game balancing. It is what iterative design is all about.

WEEK 4
Making Your Game Better
Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module we will discuss prototyping of a game. This can then be put in front of players during a playtest, allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. As you work on your 3D Shooter project, you should be playtesting. In this module, you will also finish up the 3D Shooter project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera) Coursera
Universidad de los Andes

Emprendimiento y métodos ágiles de desarrollo en videojuegos (Coursera)

¡Bienvenido al curso de emprendimiento y métodos ágiles de desarrollo en videojuegos! Este curso es parte del Programa Especializado Coursera en Diseño y Desarrollo de Videojuegos, en la cual aprenderás a diseñar y programar cierto tipo de videojuegos, aumentarás tu comprensión acerca del mercado actual de videojuegos y de lo que se requiere para crear un juego exitoso comercialmente.

Oct 26th 2026
5-12 Weeks
Low Poly Art For Video Games (Coursera) Coursera
Michigan State University

Low Poly Art For Video Games (Coursera)

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games.

Nov 2nd 2026
5-12 Weeks
Introduction to 3D Modeling (Coursera) Coursera
University of Michigan

Introduction to 3D Modeling (Coursera)

On this four-week practical course from the University of Michigan, you’ll not only learn how to use the Rhino software to create your 3D models, but you’ll also gain basic design skills to help bring your imagination to life. This course will guide you through 3D modeling within Rhino, so you’ll cover the fundamentals of the software as well as 3D modeling in general. You’ll first look at how to navigate the user interface and the different tools that you’ll be using to create models throughout this course. You’ll familiarize yourself with the 3D space and 3D objects before jumping straight in to create your own objects and building blocks.

Nov 2nd 2026
4 Weeks
3D Printing Capstone Coursera
University of Illinois at Urbana-Champaign

3D Printing Capstone

The capstone will integrate the learning acquired from the four courses in the 3D Printing Specialization through a hands-on project. This project will enable you to turn an idea into an object using the knowledge and skills acquired through the other courses. Specifically, you will be guided through a step-by-step process in which you imagine, design, make, and share a 3D printed object. Thus, through this capstone, you will be able to put course concepts into action and utilize the skills that you have acquired throughout the Specialization.

Oct 26th 2026
4 Weeks
Getting Started with GameMaker (Coursera) Coursera
University of Colorado System

Getting Started with GameMaker (Coursera)

This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to start learning how to develop games in a more "gentle" way, this is a great starting point.

Oct 26th 2026
4 Weeks
Recovering the Humankind's Past and Saving the Universal Heritage (Coursera) Coursera
Sapienza University of Rome

Recovering the Humankind's Past and Saving the Universal Heritage (Coursera)

Archaeology has as its objective the recovery and revival of humankind past, and as its aim the rescue and preservation of cultural heritage. Archaeology is, among human sciences, the discipline with the strongest importance for the rediscovery, but also for the preservation and protection of cultural heritage, as Humankind’s universal patrimony. You will be introduced to the way we ourselves reflect on and are engaged with the study of human past: from the practical and material recovery of ancient traces in the field to the study and interpretation. On the other hand, the discovery of human past implies the correct conservation and presentation for both experts and general public: the study and protection of the past we share every day prevent from any possible destruction, misuse, abuse and thus cancellation of human memory.

Nov 16th 2026
5-12 Weeks
Current Gen 3D Game Prop Production (Coursera) Coursera
Michigan State University

Current Gen 3D Game Prop Production (Coursera)

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets.

Nov 2nd 2026
5-12 Weeks
Diseño de Videojuegos: Una introducción (Coursera) Coursera
Universidad de los Andes

Diseño de Videojuegos: Una introducción (Coursera)

¡Bienvenidos a Diseño de videojuegos: una introducción! El diseño de videojuegos es el arte de aplicar conceptos de diseño para crear la interacción entre jugadores. Es un ejercicio mental que requiere varios conocimientos en diferentes campos y la habilidad de comunicar qué es lo que se quiere lograr. Este curso hace parte del Programa desarrollo y diseño de videojuegos, de la Universidad de lo Andes, Colombia.

Nov 16th 2026
4 Weeks
Games, Sensors and Media (Coursera) Coursera
University of California, Irvine

Games, Sensors and Media (Coursera)

You will learn to make fluid digital interactive experiences that are suitable for gaming and use the advanced sensor hardware built into the iPhone and iPad. This includes drawing 2D graphics, playing sounds and music, integrating with Game Center, the iOS physics engine and detecting device orientation and location.

Oct 26th 2026
4 Weeks
Data Structures and Design Patterns for Game Developers (Coursera) Coursera
University of Colorado System

Data Structures and Design Patterns for Game Developers (Coursera)

This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

Oct 26th 2026
4 Weeks
Gamification (Coursera) Coursera
University of Pennsylvania

Gamification (Coursera)

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Oct 26th 2026
5-12 Weeks