Introduction to Game Development (Coursera)

Introduction to Game Development (Coursera)

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

A newer version of this course is available here:
Game Design and Development 1: 2D Shooter

Syllabus

WEEK 1
From Game Player to Game Developer
The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

WEEK 2
Intro to Unity3D Development
One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

WEEK 3
Creating Games in Unity3D
Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

WEEK 4
Designing and Coding Gameplay Systems
Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Development of Real-Time Systems (Coursera) Coursera
EIT Digital

Development of Real-Time Systems (Coursera)

This course is intended for the Master's student and computer engineer who likes practical programming and problem solving! After completing this course, you will have the knowledge to plan and set-up a real-time system both on paper and in practice. The course centers around the problem of achieving timing correctness in embedded systems, which means to guarantee that the system reacts within the real-time requirements.

Nov 16th 2026
5-12 Weeks
Internet of Things: Setting Up Your DragonBoard™ Development Platform (Coursera) Coursera
University of California, San Diego

Internet of Things: Setting Up Your DragonBoard™ Development Platform (Coursera)

Do you want to develop skills to prototype mobile-enabled products using state-of-the-art technologies? In this course you will build a hardware and software development environment to guide your journey through the Internet of Things specialization courses. We will use the DragonBoard™ 410c single board computer (SBC).

Nov 16th 2026
5-12 Weeks
Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course) (Coursera) Coursera
Hebrew University of Jerusalem

Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course) (Coursera)

In this project-centered course you will build a modern software hierarchy, designed to enable the translation and execution of object-based, high-level languages on a bare-bone computer hardware platform. In particular, you will implement a virtual machine and a compiler for a simple, Java-like programming language, and you will develop a basic operating system that closes gaps between the high-level language and the underlying hardware platform.

Nov 9th 2026
5-12 Weeks
Advanced Modeling for Discrete Optimization (Coursera) Coursera
University of Melbourne,The Chinese University of Hong Kong

Advanced Modeling for Discrete Optimization (Coursera)

Optimization is a common form of decision making, and is ubiquitous in our society. Its applications range from solving Sudoku puzzles to arranging seating in a wedding banquet. The same technology can schedule planes and their crews, coordinate the production of steel, and organize the transportation of iron ore from the mines to the ports. Good decisions in manpower and material resources management also allow corporations to improve profit by millions of dollars.

Nov 9th 2026
5-12 Weeks
Programação para todos (Conceitos básicos de Python) (Coursera) Coursera
University of Michigan

Programação para todos (Conceitos básicos de Python) (Coursera)

Este curso tem como objetivo ensinar a todos os conceitos básicos de programação de computadores usando Python. Abordamos o básico de como criar um programa a partir de uma série de instruções simples em Python. O curso não tem pré-requisitos e evita tudo, exceto a matemática mais simples. Qualquer pessoa com experiência moderada em computadores deve ser capaz de dominar os materiais deste curso. Este curso abordará os capítulos 1 ao 5 do livro “Python para Todos”.

Nov 16th 2026
5-12 Weeks
Introduction to Game Design (Coursera) Coursera
California Institute of the Arts

Introduction to Game Design (Coursera)

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

Nov 2nd 2026
4 Weeks
Database Management Essentials (Coursera) Coursera
University of Colorado System

Database Management Essentials (Coursera)

Database Management Essentials provides the foundation you need for a career in database development, data warehousing, or business intelligence, as well as for the entire Data Warehousing for Business Intelligence specialization. In this course, you will create relational databases, write SQL statements to extract information to satisfy business reporting requests, create entity relationship diagrams (ERDs) to design databases, and analyze table designs for excessive redundancy.

Nov 2nd 2026
5-12 Weeks
Object Oriented Programming in Java (Coursera) Coursera
University of California, San Diego

Object Oriented Programming in Java (Coursera)

Welcome to our course on Object Oriented Programming in Java using data visualization. People come to this course with many different goals -- and we are really excited to work with all of you! Some of you want to be professional software developers, others want to improve your programming skills to implement that cool personal project that you’ve been thinking about, while others of you might not yet know why you’re here and are trying to figure out what this course is all about.

Nov 2nd 2026
5-12 Weeks
Problem Solving, Python Programming, and Video Games (Coursera) Coursera
University of Alberta

Problem Solving, Python Programming, and Video Games (Coursera)

This course is an introduction to computer science and programming in Python. Important computer science concepts such as problem solving (computational thinking), problem decomposition, algorithms, abstraction, and software quality are emphasized throughout. The Python programming language and video games are used to demonstrate computer science concepts in a concrete and fun manner. However, a learner can take the knowledge and skills from this course and apply them to non-game problems, other programming languages, and other computer science courses.

Nov 16th 2026
5-12 Weeks
An Introduction to Interactive Programming in Python (Part 2) (Coursera) Coursera
Rice University

An Introduction to Interactive Programming in Python (Part 2) (Coursera)

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple.

Nov 2nd 2026
4 Weeks