In this course you will learn how to design and prototype user interfaces to address the users and tasks identified in user research. Through a series of lectures and exercises, you will learn and practice paper- and other low-fidelity prototyping techniques; you will learn and apply principles from graphic design, including design patterns; you will learn to write a design rationale; and you will learn how to design for specific populations and situations, including principles and practices of accessible design.
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Course 3 of 5 in the User Interface Design Specialization.
Syllabus
WEEK 1
Preface
A brief introduction to the topic and course structure.
Interface Prototyping Techniques
An introduction to prototyping, including paper and tool-based prototyping.
WEEK 2
Design Principles and Patterns
An introduction to design principles from graphic design, interaction design patterns, and two examples of commercial design guidelines and standards.
WEEK 3
Universal Design, Accessibility, Special Populations
An introduction to universal design, with specific lectures focused on particular impairments, limitations, and populations.
WEEK 4
Design for Different Platforms and Contexts
A look at several important and challenging design contexts and how interfaces can address those contexts.