User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.
Course 2 of 3 in the Extended Reality for Everybody Specialization

What You Will Learn

  • Critique new and existing XR experiences from an ethical standpoint.
  • Create storyboards and physical prototypes of new XR experiences.
  • Create XR prototypes with digital and immersive authoring tools.
  • Infer technical requirements for implementing your XR prototypes.

Syllabus

WEEK 1
XR Design Process
This module will provide you with an introduction to XR design and development. When I say design, I usually mean user experience design or interaction design. Some designers have quite specific definitions of each of those terms, but I think of them broadly as forms of design focused on the creation of new user interfaces. While I think of many parts of this course as providing the theory and background to XR design, I will focus on the practical aspects of XR creation. I will start by making an analogy to filmmaking to establish key requirements, before going on to talk about the main steps part of a larger process and how to get started with doing XR. As we are just getting started, this first module does not have an honors track component associated with it. The honors track will start in the second module.

WEEK 2
Design Thinking, Ethics, and Guidelines for XR
The second module will introduce you to design thinking and how common methods and techniques can be adapted for XR. This will help us build the right mindset for designing novel and compelling XR experiences. We will talk about building empathy with your users, ethical and responsible design, and best practices and design guidelines. I will also cover how to conduct and formulate design critiques in an effort to learn from existing interfaces. Finally, we will look at design jams as a way of solving design challenges collaboratively. Our first exercise in the honors track associated with this course will be a design critique of a VR or AR expedition as part of Google’s Expeditions XR app. You will be asked to develop one new idea that you will then take forward as you start prototyping your design concept next week.

WEEK 3
Storyboarding & Physical Prototyping for XR Experiences
We are moving from the conceptual to the practical, from thinking to doing. The next two parts of this course are dedicated to prototyping. In this first part on physical prototyping, I will emphasize paper a lot and also talk a lot about sketching. In my mind, brainstorming translates to sketching alternate ideas. Rather than creating, for example, a mind map, I sketch to ideate. This is a practice that I will emphasize. We’ll start flat on paper but will quickly become more physical using specific paper templates and dioramas. We’ll also see how to create mostly physical prototypes, but how to enhance them with AR techniques, to move closer to our envisioned final XR experience. In the honors track, you will have two major exercises. You will first create an XR storyboard based on the XR app you have previously critiqued. The design critique and storyboarding will help you develop a new idea of improving the existing XR interface. You will then prototype your design concept using physical materials including paper, cardboard, Play-Doh, and transparency. I hope you will appreciate the freedom and flexibility that physical prototyping gives you, allowing you to create a new XR experience without many of the constraints of digital tools.

WEEK 4
Digital Prototyping & Evaluation of XR Experiences
The last module of this course will cover digital prototyping and user experience evaluation techniques for XR. While it is recommended to start prototyping on paper, it is crucial to experience a design concept for XR with XR technologies. I will introduce you to digital prototyping techniques as a way of increasing the fidelity of your prototype designs. You will learn about digital prototyping tools that support creating initial VR or AR experiences without the need for programming. Some tools support immersive authoring, which enables prototyping of XR experiences directly inside VR or AR. We will also learn about usability evaluation techniques and how to design and conduct a user study. Our final lecture will be on creating your XR portfolio as a way of effectively communicating and showcasing your design work. In the honors track, we will finalize our XR project with a digital prototype and submit our work for peer review. The peer review will not only provide important feedback on your work but also allow you to review and critique your peers’ work in a constructive way. I consider formulating good feedback and acting on critical feedback two vital skills for any designer but especially for those working in a space as rapidly evolving as XR.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Conduct UX Research and Test Early Concepts (Coursera) Coursera
Google

Conduct UX Research and Test Early Concepts (Coursera)

Conduct UX Research and Test Early Concepts is the fourth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will learn how to plan and conduct a usability study to gather feedback about designs. Then, you will modify your low-fidelity designs based on insights from your research. Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.

Sep 7th 2026
4 Weeks
Planning a Patient Safety or Quality Improvement Project (Patient Safety III) (Coursera) Coursera
Johns Hopkins University

Planning a Patient Safety or Quality Improvement Project (Patient Safety III) (Coursera)

This course provides students with a set of tools and methodologies to plan and initiate a Problem Solving or Quality Improvement project. The first module presents methods for selecting, scoping and structuring a project before it is even initiated. It also introduces the project classifications of implementation and discovery. The second module describes the A3 problem solving methodology and the tool itself. Further in that same module, the student is shown tools to identify problems in flow, defects, and waste and to discover causes, brainstorm, and prioritize interventions. Module 3 shows a methodology within the implementation class. These methods are designed to overcome emotional and organizational barriers to translating evidence-based interventions into practice. The fourth and last module looks at one more way to approach improvement projects in the discovery class. These tools are specifically for new, out-of-the-box design thinking.

Sep 7th 2026
4 Weeks
Understanding User Needs (Coursera) Coursera
University of Michigan

Understanding User Needs (Coursera)

Designing effective interactive systems requires understanding the needs and capabilities of the people who will be using them. In this UX course we will focus on how to interact with users (or potential users) to understand what they need, what they currently do, what they love and hate, and examine human capabilities and behavior as they relate to UX design.

Sep 7th 2026
5-12 Weeks
E-commerce Academy (Coursera) Coursera
Universidad de Palermo

E-commerce Academy (Coursera)

Este curso presenta todos los elementos necesarios para el desarrollo de un comercio electrónico y las variables que se deben considerar para poder vender online, ya sea productos o servicios. A lo largo de las cuatro semanas, analizaremos las características de las tiendas virtuales y qué aspectos debemos tener en cuenta para desarrollarlas.

Sep 14th 2026
4 Weeks
Making Architecture (Coursera) Coursera
IE Business School,IE School of Architecture & Design

Making Architecture (Coursera)

Making architecture offers a unique insight into the mind and work of an Architect, starting with the basics of the profession and culminating with the production of a scaled site model. The course should act as ideal preparation for those interested in undertaking an undergraduate degree in Architecture, although its flexible, intriguing and enjoyable content makes it accessible for all those looking to increase their knowledge in the field.

Sep 14th 2026
4 Weeks
Input and Interaction (Coursera) Coursera
University of California, San Diego

Input and Interaction (Coursera)

In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.

Sep 21st 2026
3 Weeks
Operating System Virtualization - Master's (Coursera) Coursera
Illinois Tech

Operating System Virtualization - Master's (Coursera)

Each successful student in this course will become familiar with hypervisors, virtualization terms, infrastructure considerations, and appropriate use cases. While designed to give an overview of today’s Virtualization technologies and methods, students in the course will gain enough practical knowledge to begin deploying various hypervisors and virtual machine environments using current industry standard platforms.

Sep 14th 2026
5-12 Weeks
Artificial Intelligence (AI) Education for Teachers (Coursera) Coursera
Macquarie University

Artificial Intelligence (AI) Education for Teachers (Coursera)

Today’s learners need to know what artificial intelligence (AI) is, how it works, how to use it in their everyday lives, and how it could potentially be used in their future. Using AI requires skills and values which extend far beyond simply having knowledge about coding and technology. This course is designed by teachers, for teachers, and will bridge the gap between commonly held beliefs about AI, and what it really is. AI can be embedded into all areas of the school curriculum and this course will show you how. This course will appeal to teachers who want to increase their general understanding of AI, including why it is important for learners; and/or to those who want to embed AI into their teaching practice and their students’ learning.

Sep 21st 2026
5-12 Weeks
Pensamiento de diseño para la innovación (Coursera) Coursera
University of Virginia

Pensamiento de diseño para la innovación (Coursera)

Hoy en día la innovación es el negocio de todos. Ya sea un gerente en una corporación global, un emprendedor que está comenzando, que esté en un puesto gubernamental o un maestro en una escuela primaria, se espera que todos se vuelvan austeros, para hacerlo mejor con menos. Y ese es el motivo por el que todos necesitamos el pensamiento de diseño.

Sep 7th 2026
5-12 Weeks
Introduction to Engineering Design (Coursera) Coursera
Starweaver

Introduction to Engineering Design (Coursera)

In today's fast-paced technological environment, understanding the fundamentals of engineering design is crucial for aspiring engineers and professionals alike. This comprehensive course serves as a primer, introducing participants to key concepts and methodologies essential for designing innovative solutions to complex problems. It provides an overview of the engineering design process, emphasizing the integration of creativity and functionality in problem-solving.

Sep 14th 2026
4 Weeks
Human-Centered Design for Inclusive Innovation (Coursera) Coursera
University of Toronto

Human-Centered Design for Inclusive Innovation (Coursera)

This course introduces the principles and practices of human-centered design (also sometimes called “design thinking”) which are essential for developing innovative and inclusive products, services, processes and policies. You will learn by doing, experiencing the design process through exercises and a mini-bootcamp. In this course, you will learn about and experience key human-centered design practices: empathize, reframe, ideate, prototype and test. You will learn why human-centered design is a central component of Gender Analytics. You will develop skills in problem finding (and not just problem solving) by understanding users', stakeholders’ and beneficiaries' lived experiences.

Sep 7th 2026
4 Weeks