UX Design: From Concept to Prototype (Coursera)

UX Design: From Concept to Prototype (Coursera)

Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation.

What You Will Learn

  • Define and scope the design problem you will try to address
  • Create user stories and storyboards to transform information about user needs into design concepts
  • Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution
  • Develop interface wireframes to concretize the design and enable early user testing
  • Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions
  • Develop high-fidelity mockups that specify visual design elements
  • Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)

Course 4 of 6 in the User Experience Research and Design Specialization.

Syllabus

WEEK 1
Introduction to the Design Process
In this module, you will be introduced to the nature of design, the design process, and methods of formative research. You are expected to spend 2 to 3 hours on this module’s workload. By the end of this module, you will understand the user experience design process and how to conduct formative research.

WEEK 2
Ideation
This module will cover one of the practical topics in this course --- ideation. You will brainstorm and sketch possible solutions to your design problem in this module’s assignment. You will also share your sketches with your fellow learners, hear their thoughts about your designs, and provide feedback on their work. By the end of this module, you will gain an understanding of various methods of ideation, as well as the structure developed by Haakon Faste and Eric Paulos for brainstorming.

WEEK 3
Design Constraints and Making Choices
This module will introduce the other practical topics --- creation of early design representations like scenarios, personas, and storyboards that illuminate findings about user needs discovered through your formative research. By the end of this module, you will learn how designers move from formative research to a design solution, how the “Questions, Options, Criteria” framework can help us make design decisions, and gain hands-on experience in creating personas, scenarios, and storyboards.

WEEK 4
Building Blocks of User Interaction
In this module, we will start with understanding the conceptual underpinnings of user interactions by introducing the basic building blocks of user interaction. In addition to lectures, quizzes and discussions, this module involves actual design work: planning out the kinds of information the system you are designing will need to take in, and the kinds of feedback it will need to provide to users. By the end of this module, you will be able to define the elements of user interaction and types of data input. You will also be able to design effective inputs and outputs to enable users to complete tasks successfully as well as conceptualize design problems by using the building blocks of user interaction.

WEEK 5
Low to Hi-Fidelity Prototyping
Module 5 will provide an overview of different forms of prototyping. Your design work for this module will be wireframing the main screens of your application. By the end of this module, you will be able to identify the characteristics and applications of low-fidelity and hi-fidelity prototypes and apply the most effective prototype for answering a particular design question. Also, you will learn how to test design concepts and functionality by utilizing wireframes and create low-fidelity and hi-fidelity prototypes to assess and improve your design.

WEEK 6
Conceptual Issues in Prototyping and Design
This module introduces some of the issues that designers need to think about when prototyping, such as defaults and mental models. You will create a functional low-fidelity prototype of your design. By the end of this module, you will understand the affordances and limitations of interface formats, learn to evaluate how the default features of a design impact the user experience, identify potential consequences of usage beyond a design’s intentions, and describe the gulfs of execution and evaluation.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

UX Research at Scale: Surveys, Analytics, Online Testing (Coursera) Coursera
University of Michigan

UX Research at Scale: Surveys, Analytics, Online Testing (Coursera)

This UX course will provide an overview of survey methodology from the perspective of UX research. UX surveys typically focus on uncovering user needs, connecting needs to user characteristics, and gaining insight into user attitudes towards systems they use. In this course, learners will learn the basics of UX survey research and conduct a survey of their own design!

Jun 8th 2026
5-12 Weeks
Making Your First Virtual Reality Game (Coursera) Coursera
University of London,Goldsmiths, University of London

Making Your First Virtual Reality Game (Coursera)

Virtual Reality is one of the most exciting experiences that technology can give us. The immersion and presence you can have in VR is quite unlike any other medium. Like many others, you are excited about the possibilities of this new medium and want to get started developing your own VR experiences. This course will take you through all of the steps you need to create a VR game or other project.

Jun 8th 2026
5-12 Weeks
UX Design Fundamentals (Coursera) Coursera
California College of the Arts

UX Design Fundamentals (Coursera)

This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention.

Jun 1st 2026
4 Weeks
Foundations of User Experience (UX) Design (Coursera) Coursera
Google

Foundations of User Experience (UX) Design (Coursera)

Foundations of User Experience (UX) Design is the first of a series of seven courses that will equip you with the skills needed to apply to entry-level jobs in user experience design. UX designers focus on the interactions that people have with products like websites, mobile apps, and physical objects. UX designers make those everyday interactions usable, enjoyable, and accessible. The role of an entry-level UX designer might include empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes, prototypes, and mockups, and testing designs to get feedback.

Jun 11th 2026
4 Weeks
Software Engineering: Implementation and Testing (Coursera) Coursera
The Hong Kong University of Science and Technology - HKUST

Software Engineering: Implementation and Testing (Coursera)

Software Development Life Cycle (SDLC) is the process of developing software through planning, requirement analysis, design, implementation, testing, and maintenance. This course focuses on the implementation and testing phases of SDLC, and you will examine different software development processes for large software systems development, and understand the strengths (pros) and weaknesses (cons) of different software development processes.

Jun 8th 2026
5-12 Weeks
Human Factors in AI (Coursera) Coursera
Duke University

Human Factors in AI (Coursera)

This third and final course of the AI Product Management Specialization by Duke University's Pratt School of Engineering focuses on the critical human factors in developing AI-based products. The course begins with an introduction to human-centered design and the unique elements of user experience design for AI products.

Jun 8th 2026
4 Weeks
Evaluating Designs with Users (Coursera) Coursera
University of Michigan

Evaluating Designs with Users (Coursera)

When designing systems that work for users, there is no substitute for watching them try to use the system to see what works and what doesn’t. In this UX course, you will learn how to design and conduct tests with users that will tell you how effective your design is for helping users do what they need to do, and how they feel about using your system.

Jun 1st 2026
4 Weeks
Human-Centered Design for Inclusive Innovation (Coursera) Coursera
University of Toronto

Human-Centered Design for Inclusive Innovation (Coursera)

This course introduces the principles and practices of human-centered design (also sometimes called “design thinking”) which are essential for developing innovative and inclusive products, services, processes and policies. You will learn by doing, experiencing the design process through exercises and a mini-bootcamp. In this course, you will learn about and experience key human-centered design practices: empathize, reframe, ideate, prototype and test. You will learn why human-centered design is a central component of Gender Analytics. You will develop skills in problem finding (and not just problem solving) by understanding users', stakeholders’ and beneficiaries' lived experiences.

Jun 1st 2026
4 Weeks
Design-Led Strategy: Design thinking for business strategy and entrepreneurship (Coursera) Coursera
The University of Sydney

Design-Led Strategy: Design thinking for business strategy and entrepreneurship (Coursera)

This course is for entrepreneurial managers who are looking for tools and techniques to introduce exciting, innovative products or services to market quickly and informed by high-quality customer insights. It is applicable to a range of organizations from small-medium sized enterprises through to corporates, and across a range of industrial segments.

Jun 8th 2026
5-12 Weeks
User Experience & Interaction Design for AR/VR/MR/XR (Coursera) Coursera
University of Michigan

User Experience & Interaction Design for AR/VR/MR/XR (Coursera)

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started.

Jun 8th 2026
4 Weeks
Textual Elements of Design: Fonts, Typography, and Spacing (Coursera) Coursera
University of Colorado Boulder

Textual Elements of Design: Fonts, Typography, and Spacing (Coursera)

Graphic design is telling a story by using both images and text. With that definition in mind, this course will focus on the textual elements of graphic design. From the history of typography, the difference between type, fonts and text as well as exposure to typography spacing, students will learn the value of selecting the best kind of type and combinations of fonts to get their message across in a visually pleasing manner.

Jun 1st 2026
4 Weeks