Handheld AR App Development with Unity (Coursera)

Offered by Unity,
Handheld AR App Development with Unity (Coursera)

Augmented Reality, or AR, will transform how we see and interact with the world. And the hardware that makes AR possible is the smartphone that you may already have in your pocket. In this course, you'll learn how to develop your own mobile AR applications in Unity for iOS and Android devices. You'll learn about the features offered by Unity's AR Foundation, and about additional features in ARKit and ARCore.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Using the very latest techniques recommended by Unity engineers, you'll build a complete AR environment that you can continue to use after the course, while learning to apply best practices in user experience and interaction.
This is the last of three courses in Unity's XR Specialization, which includes an Introduction to XR course as well as a course focused on developing VR applications with Unity.
The course also assumes that you already have experience developing applications with Unity and that you are comfortable with basic C# programming. It will also be helpful if you are familiar with building other types of apps to run on mobile devices.
Course 3 of 3 in the Unity XR: How to Build AR and VR Apps Specialization.

Syllabus

WEEK 1
Laying the AR Foundation with Unity's AR Foundation Package
This module will give the you a brief history of augmented reality technologies and introduce you to the concept of SLAM (Simultaneous Localization and Mapping). We'll show you an overview of the technologies used for Mobile AR tracking and the Unity components that are used to work with Mobile AR devices. In the project work, you will create a Unity AR project from scratch using the Unity AR Foundation package and wire up enough functionality to get it running on either an ARKit or ARCore compatible smartphone. The app will allow you to pan your smartphone around to see live video of your environment on the display.

WEEK 2
Architecting AR Space - Pose Tracking and Environment Detections
In this module, you will learn how to interpret and visualize the information generated by the AR subsystem with regard to the real world geometry it has detected. In the project work, you will add trackable managers and visualizers to your scene so that you can see what the AR vision system is detecting and tracking.

WEEK 3
Designing the UX in AR - Raycast, Light Estimation, Physics and Occlusion
In this module, you will learn how to use lighting estimation, in addition to the geometry generated by the AR system, to create realistic and immersive occlusion effects. You will also learn techniques that allow Unity physics objects to interact with the detected geometry through screen touches or physics. The result will be that the robot in the virtual scene will match the environment more realistically as the scene lighting is adjusted to correspond to measured lighting conditions. You will also be able to move the robot around using the touchscreen, and place the robot behind surfaces so that it’s partially occluded.

WEEK 4
Advanced AR
In this module, we will look at features of ARCore and ARKit that are not yet supported by AR Foundation. In our final lesson, we'll learn about AR design best practices recommended by Unity.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

More C# Programming and Unity (Coursera) Coursera
University of Colorado System

More C# Programming and Unity (Coursera)

This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment.

Aug 31st 2026
4 Weeks
Cisco CCNA (Cybrary) Cybrary
Cybrary

Cisco CCNA (Cybrary)

The Cisco Certified Networking Associate (CCNA) certification is the perfect starting point for emerging network engineers looking to enhance their foundational networking knowledge. Our free, self-paced CCNA training teaches students to install, configure, troubleshoot and operate LAN, WAN and dial access services for medium-sized networks.

Self Paced
Self-Paced
AR VR The Promise of Sci-Fi (OpenLearning) OpenLearning
Sunway University

AR VR The Promise of Sci-Fi (OpenLearning)

This course explores how the emerging forms of media and the development in the digital field opens possibilities for exploration of virtual reality and augmented reality that carries potential benefits applicable to various industries portrayed through user experience cases that you will discover throughout this course.

Self Paced
Self-Paced
Introducción al desarrollo de videojuegos con Unity (edX) EdX
Universitat Politècnica de València,UPValenciaX

Introducción al desarrollo de videojuegos con Unity (edX)

Aprende a desarrollar videojuegos multiplataforma utilizando una de las herramientas más populares del mercado, el motor de juegos de Unity. Nunca antes el mercado de los videojuegos se ha encontrado en un mejor momento. En la actualidad existen multitud de plataformas disponibles y la irrupción de los dispositivos móviles ha revolucionado el sector.

Self Paced
Self-Paced
Revit for Structural Engineers (edX) EdX
University System of Maryland - USM,USMx

Revit for Structural Engineers (edX)

Learn how to model basic building structural systems in Autodesk Revit. Building Information Modeling (BIM) has initiated a sea change in the way that buildings are designed and constructed. Old methods rooted in two-dimensional thinking have been pushed aside to make way for new three-dimensional approaches that leverage the latest advancements in computing technology.

Self Paced
Self-Paced
Create Expressive Videogames (FutureLearn) FutureLearn
Institute of Coding,UAL Creative Computing Institute

Create Expressive Videogames (FutureLearn)

Take your first steps towards constructing your own games by exploring game design, play, and experience creation. Explore the theory and practise of creative computer game design. Anyone who’s played videogames understands that designing them requires a complex blend of technical ability, creative skill, and theoretical knowledge.

Jun 29th 2020
4 Weeks
Introduction to VR Programming, Design, and Unity (FutureLearn) FutureLearn
VR Voom

Introduction to VR Programming, Design, and Unity (FutureLearn)

Step into the world of VR game development, learn the basics of programming language, and even create your own 2D game. Learn how to design, program, and create your very own VR games. The gaming industry has grown exponentially, outperforming both movies and sports combined in 2020. And VR is the newest, exciting innovation taking the industry by storm.

Jun 27th 2022
5-12 Weeks
Mobile VR App Development with Unity (Coursera) Coursera
Unity

Mobile VR App Development with Unity (Coursera)

Virtual and Augmented Reality are poised to revolutionize how we interact with computers, with the world and with each other, and Unity is at the forefront of this technology; an estimated 90% of Samsung Gear VR games and 53% of Oculus Rift (games at launch) were Made With Unity. And according to labor market analytics company Burning Glass, "there’s nothing virtual about the jobs in this field. They’re here and now and very real." In this course, you'll learn how to design, develop, troubleshoot, and publish your own mobile VR applications in Unity for Google Daydream, Gear VR, or Oculus Go devices.

Jun 5th 2023
4 Weeks