Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)

Desarrollo de Videojuegos 3D en Unity: Una Introducción (Coursera)

Este curso te permite crear un prototipo de juego 3D, explorando los conceptos necesarios y las herramientas para desarrollo de videojuegos en 3D disponibles en Unity y en la Web. Explorarás y harás uso de herramientas para crear una escena 3D en Unity, podrás agregar personajes y animaciones 3D e integrarlas en los escenarios que crees, podrás definir comportamiento e interacción entre elementos del videojuego, y publicar en la Web los resultados de lo que diseñes. Vas a utilizar como base los conceptos aprendidos en el curso introductorio de desarrollo, ahora aplicados a juegos 3D.

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Este curso te permitirá adquirir las habilidades básicas para desarrollar juegos 3D, sea para tu trabajo, investigación, o por hobby. Los conceptos acá aprendidos te permitirán desarrollar simuladores, juegos educativos, y libros interactivos. Unity es un motor de videojuegos extendible muy usado profesionalmente, y este curso te permitirá aprovechar su potencialidad para el desarrollo de videojuegos 3D.
Este curso es parte del Programa de Coursera para aprender sobre Desarrollo y Diseño de Videojuegos, en el cual podrás diseñar y programar cierto tipo de videojuegos, comprender el mercado actual y lo que se requiere para crear un juego comercialmente exitoso. Estos cursos están inspirados en el Programa Especializado en Desarrollo de Videojuegos de la Universidad de los Andes en Bogotá, un programa de un año que forma los futuros productores, programadores, diseñadores y músicos en el sector.
Pre-requisitos: Esperamos que tengas conocimientos básicos en desarrollo de juegos 2D en Unity, en procesos ágiles de desarrollo y en modelos de negocio de videojuegos. Estos conocimientos se pueden adquirir en los anteriores cursos de este programa especializado.
Course 4 of 5 in the Desarrollo y Diseño de Videojuegos Specialization.

Syllabus

WEEK 1
Módulo 1: Introducción al curso y conceptos básicos sobre videojuegos 3D
Bienvenido al curso introductorio sobre Desarrollo de Videojuegos 3D en Unity. En este primer módulo definiremos las bases de nuestro trabajo, revisaremos el juego y te invitaremos a crear tu propio repositorio en Github.

WEEK 2
Módulo 2: Inicio de tu propio desarrollo
¡Hola! Te damos la bienvenida al módulo 2, en el que trabajarás la primera versión de la escena en 3D en Unity, así como el comportamiento físico del personaje principal; también haremos una breve introducción a Shaders, o programas de GPU. Al finalizar este módulo tendrás una primera imagen del nivel de la máquina del Goldberg que vas a desarrollar a lo largo del curso.

WEEK 3
Módulo 3: Conceptos de programación
En este módulo continuamos el desarrollo de tu nivel. En esta semana queremos que agregues comportamiento, y para ello complementamos los conceptos de programación vistos en el curso introductorio.

WEEK 4
Módulo 4: Terminando tu Nivel. Publicación
Con este módulo terminamos el sprint de desarrollo de tu nivel. Para lograr esto, revisarás los conceptos de interfaz en un juego 3D, el procedimiento de generación de analytics de la versión 5 de Unity y publicarás en Kongregate tu nivel de la máquina de Goldberg en que has venido trabajando.

WEEK 5
Módulo 5: Pruebas del trabajo de otros y mejoras a tu prototipo
En este último módulo se busca enriquecer lo hecho a lo largo el curso por los distintos participantes mediante información de retorno entre pares y, a partir de esto, mejorar la versión del propio juego antes de publicar tu prototipo (en Kongregate) y los recursos de divulgación asociados (trailer y pitch).

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