Build Wireframes and Low-Fidelity Prototypes (Coursera)

Offered by Google,
Build Wireframes and Low-Fidelity Prototypes (Coursera)

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.
Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.
By the end of this course, you will be able to:

  • Develop a goal statement.
  • Create two types of storyboards: big picture and close-up.
  • Understand the difference between low-fidelity and high-fidelity design.
  • Apply the basics of drawing.
  • Apply the principles of information architecture to organize a mobile app.
  • Create paper wireframes for a mobile app design.
  • Develop digital wireframes in the design tool Figma.
  • Build a paper prototype to add interactivity to designs.
  • Design a low-fidelity prototype in Figma.
  • Recognize implicit bias and deceptive patterns in design.
  • Continue to design a mobile app to include in your professional portfolio.

To be successful in this course, you should complete the previous two courses in this certificate program, or have an ability to conduct user research to inform the creation of empathy maps, personas, user stories, user journey maps, problem statements, and value propositions. You will also need paper and a pen or pencil.
Course 1 of 2 in the Google UX Design Professional Certificate.

What You Will Learn

  • Create storyboards to come up with ideas about solutions to user needs.
  • Create wireframes on paper and digitally in the design tool Figma.
  • Build paper prototypes to create interactive designs.
  • Design low-fidelity prototypes in Figma.

Syllabus

WEEK 1
Storyboarding and wireframing
Welcome to the world of wireframes! You'll start by learning how to use research findings to inform ideation during the design process. Next, you'll create two types of storyboards: big picture and close-up. Then, you'll draw your first wireframes, and you'll explore the benefits of wireframing. Keep in mind that at this point in the design process, you should have lots of ideas for designs that address real user needs. You want to refine those ideas, and wireframing can help you do that.

WEEK 2
Creating paper and digital wireframes
This is an action-packed part of the course where you'll draw wireframes for a mobile app! First, you'll draw lots of wireframes on paper. Then, you'll transition to digital wireframes in the design tool Figma. You'll even learn directly from Figma about how to best use their tool. Finally, you'll apply Gestalt Principles, like similarity, proximity, and common region, to your wireframes.

WEEK 3
Building low-fidelity prototypes
You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

UX Design: From Concept to Prototype (Coursera) Coursera
University of Michigan

UX Design: From Concept to Prototype (Coursera)

Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.

Aug 31st 2026
5-12 Weeks
Create High-Fidelity Designs and Prototypes in Figma (Coursera) Coursera
Google

Create High-Fidelity Designs and Prototypes in Figma (Coursera)

Create High-Fidelity Designs and Prototypes in Figma is the fifth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will follow step-by-step tutorials to learn how to create high-fidelity designs, called mockups, in Figma, a popular design tool. Then, you’ll turn those designs into an interactive prototype that works like a finished product. You’ll conduct research to collect feedback about your designs and make improvements. Finally, you’ll learn how to share your designs with development teams and highlight your work in your professional UX portfolio.

Aug 24th 2026
5-12 Weeks
Introduction to User Experience Design (Coursera) Coursera
Georgia Institute of Technology

Introduction to User Experience Design (Coursera)

The focus of this course is to introduce the learner to User Experience (UX) Design. User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs.

Sep 7th 2026
5-12 Weeks
Responsive Web Design in Adobe XD (Coursera) Coursera
Google

Responsive Web Design in Adobe XD (Coursera)

Responsive Web Design in Adobe XD is the sixth course in a program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will design a responsive website using Adobe XD, a popular design tool. You will complete the design process from beginning to end: empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes and prototypes, and testing designs to get feedback.

Aug 24th 2026
5-12 Weeks
Print and Digital Elements of Design: Branding and User Experience (Coursera) Coursera
University of Colorado Boulder

Print and Digital Elements of Design: Branding and User Experience (Coursera)

Graphic design projects can be delivered in either a printed format or a digital format, or both. This course will look at how to work with creative professionals to get the ideal usage out of a design to use in print medium such as logos, brochures and larger printed projects that will also carry over as seamlessly as possible into the digital realm of websites and social media. We will also cover the user experience and how to keep the end result in mind when working on creative endeavors.

Aug 24th 2026
3 Weeks
UX and Interface Design for Embedded Systems (Coursera) Coursera
University of Colorado Boulder

UX and Interface Design for Embedded Systems (Coursera)

UX and Interface Design for Embedded Systems is the first of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This first course is focused on user experience (UX) and the related methods, practices, and principles that will help ensure your embedded interface designs for devices and systems are what your users both need and want.

Aug 24th 2026
5-12 Weeks
UX (User Experience) Capstone (Coursera) Coursera
University of Michigan

UX (User Experience) Capstone (Coursera)

In this UX capstone course, you’ll conduct a multi-stage user experience project to design a product from scratch. You will employ interviews, inspection methods, and user testing, along with ideation, design, and prototyping methods to gain and communicate valuable insight that can be used to deliver a compelling product.

Aug 31st 2026
5-12 Weeks
Visual Elements of User Interface Design (Coursera) Coursera
California College of the Arts

Visual Elements of User Interface Design (Coursera)

This design-centric course examines the broad question of what an interface is and what role a designer plays in creating a user interface. Learning how to design and articulate meaning using color, type, and imagery is essential to making interfaces function clearly and seamlessly. Through a series of lectures and visual exercises, you will focus on the many individual elements and components that make up the skillset of an interface designer. By the end of this course, you will be able to describe the key formal elements of clear, consistent, and intuitive UI design, and apply your learned skills to the design of a static screen-based interface.

Aug 24th 2026
4 Weeks
Principles of UX/UI Design (Coursera) Coursera
Meta

Principles of UX/UI Design (Coursera)

Learn the fundamentals of User Experience (UX) research and design. Become immersed in the UX process of identifying problems and iterating and testing designs to find appropriate solutions. You’ll learn how to empathize with users through best-practice research approaches, and create common UX artifacts such as user personas. And you’ll use UX insights to make appropriate design decisions.

Aug 31st 2026
5-12 Weeks
Game Design and Development 5: Capstone Project (Coursera) Coursera
Michigan State University

Game Design and Development 5: Capstone Project (Coursera)

In the game design and development capstone course, you will create an original game from initial concept up to the first playable version! Along the way, you will have the opportunity to put your game ideas in front of your peers. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Blizzard Entertainment, Insomniac Games, Gearbox Entertainment, Iron Galaxy, Deep Silver Volition, Goodgame Studios, Stardock, GREE, Heart Shaped Games, and more.

Aug 31st 2026
4 Weeks
Advanced Styling with Responsive Design (Coursera) Coursera
University of Michigan

Advanced Styling with Responsive Design (Coursera)

It used to be the case that everyone viewed webpages on about the same size screen. But with the explosion of the use of smartphones to access the Internet, the landscape of design has completely changed. People viewing your site will now expect that it will perform regardless of the platform (smartphone, tablet, laptop, or desktop computer). This ability to respond to any platform is called responsive design.

Aug 24th 2026
4 Weeks
Rapid Prototyping of Embedded Interface Designs (Coursera) Coursera
University of Colorado Boulder

Rapid Prototyping of Embedded Interface Designs (Coursera)

Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course is focused on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

Aug 24th 2026
4 Weeks