Build Wireframes and Low-Fidelity Prototypes (Coursera)

Offered by Google,
Build Wireframes and Low-Fidelity Prototypes (Coursera)

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.
Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers.
By the end of this course, you will be able to:

  • Develop a goal statement.
  • Create two types of storyboards: big picture and close-up.
  • Understand the difference between low-fidelity and high-fidelity design.
  • Apply the basics of drawing.
  • Apply the principles of information architecture to organize a mobile app.
  • Create paper wireframes for a mobile app design.
  • Develop digital wireframes in the design tool Figma.
  • Build a paper prototype to add interactivity to designs.
  • Design a low-fidelity prototype in Figma.
  • Recognize implicit bias and deceptive patterns in design.
  • Continue to design a mobile app to include in your professional portfolio.

To be successful in this course, you should complete the previous two courses in this certificate program, or have an ability to conduct user research to inform the creation of empathy maps, personas, user stories, user journey maps, problem statements, and value propositions. You will also need paper and a pen or pencil.
Course 1 of 2 in the Google UX Design Professional Certificate.

What You Will Learn

  • Create storyboards to come up with ideas about solutions to user needs.
  • Create wireframes on paper and digitally in the design tool Figma.
  • Build paper prototypes to create interactive designs.
  • Design low-fidelity prototypes in Figma.

Syllabus

WEEK 1
Storyboarding and wireframing
Welcome to the world of wireframes! You'll start by learning how to use research findings to inform ideation during the design process. Next, you'll create two types of storyboards: big picture and close-up. Then, you'll draw your first wireframes, and you'll explore the benefits of wireframing. Keep in mind that at this point in the design process, you should have lots of ideas for designs that address real user needs. You want to refine those ideas, and wireframing can help you do that.

WEEK 2
Creating paper and digital wireframes
This is an action-packed part of the course where you'll draw wireframes for a mobile app! First, you'll draw lots of wireframes on paper. Then, you'll transition to digital wireframes in the design tool Figma. You'll even learn directly from Figma about how to best use their tool. Finally, you'll apply Gestalt Principles, like similarity, proximity, and common region, to your wireframes.

WEEK 3
Building low-fidelity prototypes
You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Rapid Prototyping of Embedded Interface Designs (Coursera) Coursera
University of Colorado Boulder

Rapid Prototyping of Embedded Interface Designs (Coursera)

Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course is focused on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

Oct 19th 2026
4 Weeks
Print and Digital Elements of Design: Branding and User Experience (Coursera) Coursera
University of Colorado Boulder

Print and Digital Elements of Design: Branding and User Experience (Coursera)

Graphic design projects can be delivered in either a printed format or a digital format, or both. This course will look at how to work with creative professionals to get the ideal usage out of a design to use in print medium such as logos, brochures and larger printed projects that will also carry over as seamlessly as possible into the digital realm of websites and social media. We will also cover the user experience and how to keep the end result in mind when working on creative endeavors.

Oct 19th 2026
3 Weeks
Game Design and Development 2: 2D Platformer (Coursera) Coursera
Michigan State University

Game Design and Development 2: 2D Platformer (Coursera)

If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

Oct 26th 2026
4 Weeks
Responsive Web Design in Adobe XD (Coursera) Coursera
Google

Responsive Web Design in Adobe XD (Coursera)

Responsive Web Design in Adobe XD is the sixth course in a program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will design a responsive website using Adobe XD, a popular design tool. You will complete the design process from beginning to end: empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes and prototypes, and testing designs to get feedback.

Oct 19th 2026
5-12 Weeks
Evaluating Designs with Users (Coursera) Coursera
University of Michigan

Evaluating Designs with Users (Coursera)

When designing systems that work for users, there is no substitute for watching them try to use the system to see what works and what doesn’t. In this UX course, you will learn how to design and conduct tests with users that will tell you how effective your design is for helping users do what they need to do, and how they feel about using your system.

Oct 19th 2026
4 Weeks
Start the UX Design Process: Empathize, Define, and Ideate (Coursera) Coursera
Google

Start the UX Design Process: Empathize, Define, and Ideate (Coursera)

Start the UX design process: Empathize, Define, Ideate is the second course in a certificate program that will equip you with the skills needed to apply to entry-level jobs in user experience (UX) design. In this course, you’ll complete the first phases of the design process for a project that you’ll be able to include in your portfolio. You will learn how to empathize with users and understand their pain points, define user needs using problem statements, and come up with lots of ideas for solutions to those user problems.

Oct 20th 2026
5-12 Weeks
Visual Elements of User Interface Design (Coursera) Coursera
California College of the Arts

Visual Elements of User Interface Design (Coursera)

This design-centric course examines the broad question of what an interface is and what role a designer plays in creating a user interface. Learning how to design and articulate meaning using color, type, and imagery is essential to making interfaces function clearly and seamlessly. Through a series of lectures and visual exercises, you will focus on the many individual elements and components that make up the skillset of an interface designer. By the end of this course, you will be able to describe the key formal elements of clear, consistent, and intuitive UI design, and apply your learned skills to the design of a static screen-based interface.

Oct 19th 2026
4 Weeks
Foundations of Objective-C App Development (Coursera) Coursera
University of California, Irvine

Foundations of Objective-C App Development (Coursera)

An introduction to the Objective-C programming language. This will prepare you for more extensive iOS app development and build a foundation for advanced iOS development topics. Objective-C programming requires a Mac laptop or desktop computer. An iOS device is optional if the learner is willing to working exclusively with the simulator. Some learners have been able to work with an OS X virtual machine on Windows, but explaining how to do that is beyond the scope of this course.

Oct 26th 2026
4 Weeks
Web Design: Strategy and Information Architecture (Coursera) Coursera
California Institute of the Arts

Web Design: Strategy and Information Architecture (Coursera)

This course is focused on the early user experience (UX) challenges of research, planning, setting goals, understanding the user, structuring content, and developing interactive sequences. While the concepts covered will translate to many kinds of interactive media (apps, digital kiosks, games), our primary focus will be on designing contemporary, responsive websites. In this course you will complete the first half of a large scale project—developing a comprehensive plan for a complex website—by defining the strategy and scope of the site, as well as developing its information architecture and overall structure.

Oct 19th 2026
4 Weeks
UX Design: From Concept to Prototype (Coursera) Coursera
University of Michigan

UX Design: From Concept to Prototype (Coursera)

Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience.

Oct 26th 2026
5-12 Weeks
Create High-Fidelity Designs and Prototypes in Figma (Coursera) Coursera
Google

Create High-Fidelity Designs and Prototypes in Figma (Coursera)

Create High-Fidelity Designs and Prototypes in Figma is the fifth course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you will follow step-by-step tutorials to learn how to create high-fidelity designs, called mockups, in Figma, a popular design tool. Then, you’ll turn those designs into an interactive prototype that works like a finished product. You’ll conduct research to collect feedback about your designs and make improvements. Finally, you’ll learn how to share your designs with development teams and highlight your work in your professional UX portfolio.

Oct 19th 2026
5-12 Weeks
Entrepreneurship (Coursera) Coursera
FIA Business School

Entrepreneurship (Coursera)

Participants will learn key aspects of business ideation, planning, and execution, developing the ability to create and manage successful entrepreneurial ventures. Through a combination of theoretical knowledge and practical exercises, this course prepares individuals to navigate challenges, seize opportunities, and drive innovation in the entrepreneurial landscape.

Oct 26th 2026
5-12 Weeks