Introduction to User Experience Design (Coursera)

Introduction to User Experience Design (Coursera)

The focus of this course is to introduce the learner to User Experience (UX) Design. User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

This course is geared toward the novice. It is for learners that have heard about "user experience" or "user interface" design but don't really know much about these disciplines.
The course mantra is that “Design is a systematic and data driven process.” Design is systematic because it is based on a set of techniques and also on a cycle of discovery.
In this course the learner is introduced to the four step user interface design cycle. Along the way learners are exposed to a set of techniques to gather information about a) what the user needs b)how to design and model interfaces based on these and then how to evaluate the design to ascertain that the user's goals are met. These techniques are tools that are used in a standardized manner and give us the data we use in our design.
This means that anyone (regardless of their current training) that is willing to learn these techniques and follow the proposed cycle can be a UX designer!

Syllabus

WEEK 1
Welcome
What you should know before you start this course
Overview of User Experience Design
In these lectures we introduce the basic concepts covered in this course.

WEEK 2
Requirement Gathering
The first step of the design cycle is presented along with techniques that are relevant for understanding the user and tasks. There is also a focus on how to present findings from this phase of the design cycle.

WEEK 3
Designing Alternatives
The second step of the design cycle is presented. Students are shown how to take the findings from phase 1 (requirement gathering) to design mobile and ubiquitous computing systems that meet the usablility constraints that were identified.

WEEK 4
Prototyping
The third step of the design cycle is presented. Once the best design is chosen how to we iteratively design models of the system to quickly allow user to interact and provide feedback.

WEEK 5
Evaluation
The fourth step of the design cycle is presented. Techniques for determining how well the design meets usability constraints and user experience are presented

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Understanding User Needs (Coursera) Coursera
University of Michigan

Understanding User Needs (Coursera)

Designing effective interactive systems requires understanding the needs and capabilities of the people who will be using them. In this UX course we will focus on how to interact with users (or potential users) to understand what they need, what they currently do, what they love and hate, and examine human capabilities and behavior as they relate to UX design.

Jun 15th 2026
5-12 Weeks
Integrating Test-Driven Development into Your Workflow (Coursera) Coursera
LearnQuest

Integrating Test-Driven Development into Your Workflow (Coursera)

In this course we will discuss how to integrate best practices of test-driven development into your programming workflow. We will start out by discussing how to refactor legacy codebases with the help of agile methodologies. Then, we will explore continuous integration and how to write automated tests in Python. Finally, we will work everything we've learned together to write code that contains error handlers, automated tests, and refactored functions.

Jun 15th 2026
4 Weeks
Print and Digital Elements of Design: Branding and User Experience (Coursera) Coursera
University of Colorado Boulder

Print and Digital Elements of Design: Branding and User Experience (Coursera)

Graphic design projects can be delivered in either a printed format or a digital format, or both. This course will look at how to work with creative professionals to get the ideal usage out of a design to use in print medium such as logos, brochures and larger printed projects that will also carry over as seamlessly as possible into the digital realm of websites and social media. We will also cover the user experience and how to keep the end result in mind when working on creative endeavors.

Jun 15th 2026
3 Weeks
Build Wireframes and Low-Fidelity Prototypes (Coursera) Coursera
Google

Build Wireframes and Low-Fidelity Prototypes (Coursera)

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing.

Jun 16th 2026
3 Weeks
Introduction to Graph Theory (Coursera) Coursera
University of California, San Diego,Higher School of Economics - HSE University

Introduction to Graph Theory (Coursera)

We invite you to a fascinating journey into Graph Theory — an area which connects the elegance of painting and the rigor of mathematics; is simple, but not unsophisticated. Graph Theory gives us, both an easy way to pictorially represent many major mathematical results, and insights into the deep theories behind them. In this course, among other intriguing applications, we will see how GPS systems find shortest routes, how engineers design integrated circuits, how biologists assemble genomes, why a political map can always be colored using a few colors. We will study Ramsey Theory which proves that in a large system, complete disorder is impossible!

Jun 15th 2026
5-12 Weeks
Computer Science: Programming with a Purpose (Coursera) Coursera
Princeton University

Computer Science: Programming with a Purpose (Coursera)

The basis for education in the last millennium was “reading, writing, and arithmetic;” now it is reading, writing, and computing. Learning to program is an essential part of the education of every student, not just in the sciences and engineering, but in the arts, social sciences, and humanities, as well. Beyond direct applications, it is the first step in understanding the nature of computer science’s undeniable impact on the modern world.

Jun 15th 2026
5-12 Weeks
Principles of Computing (Part 2) (Coursera) Coursera
Rice University

Principles of Computing (Part 2) (Coursera)

This two-part course introduces the basic mathematical and programming principles that underlie much of Computer Science. Understanding these principles is crucial to the process of creating efficient and well-structured solutions for computational problems. To get hands-on experience working with these concepts, we will use the Python programming language. The main focus of the class will be weekly mini-projects that build upon the mathematical and programming principles that are taught in the class.

Jun 15th 2026
4 Weeks
Test-Driven Development Overview (Coursera) Coursera
LearnQuest

Test-Driven Development Overview (Coursera)

In this introductory course you will get both a full overview of what TDD is, when it can and can't be applied, and what its benefits are for practitioners and organizations. You will also have the opportunity to get hands on with a few fun introductory projects where you can apply what you have learned and experience the benefits of this approach to problem solving yourself.

Jun 15th 2026
4 Weeks
Rapid Prototyping of Embedded Interface Designs (Coursera) Coursera
University of Colorado Boulder

Rapid Prototyping of Embedded Interface Designs (Coursera)

Rapid Prototyping is the second of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This course is focused on rapid prototyping of devices and systems and the related methods, practices, and principles that will help ensure your embedded interface designs are what your users both need and want.

Jun 15th 2026
4 Weeks