The Arduino Platform and C Programming (Coursera)

The Arduino Platform and C Programming (Coursera)

The Arduino is an open-source computer hardware/software platform for building digital devices and interactive objects that can sense and control the physical world around them. In this class you will learn how the Arduino platform works in terms of the physical board and libraries and the IDE (integrated development environment). You will also learn about shields, which are smaller boards that plug into the main Arduino board to perform other functions such as sensing light, heat, GPS tracking, or providing a user interface display. The course will also cover programming the Arduino using C code and accessing the pins on the board via the software to control external devices.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Upon completing this course, you will be able to:

  1. Outline the composition of the Arduino development board
  2. Describe what it means to program the board's firmware
  3. Read board schematics
  4. Install Arduino IDE
  5. Describe what "shields" are and how they are used
  6. Specify the role of libraries in the use of shields
  7. Compile and run a program
  8. Name C Variables and Types
  9. Name common C operators
  10. Use conditionals and loops
  11. Explain functions, their definition and invocation
  12. Explain the implications of global variables
  13. Undertake the Arduino build process
  14. Describe the role of the tools behind the IDE
  15. Describe how to invoke functions in classes
  16. Explain the structure of an Arduino sketch
  17. Access the pins of the Arduino
  18. Differentiate between digital and analog pin
  19. Debug embedded software
  20. Explain the importance of controllability and observability in the debugging process
  21. Describe common debugging architectures for embedded systems
  22. Explain how the UART Serial communication protocol works
  23. Describe how the Arduino Serial library performs serial communication

Course 2 of 6 in the An Introduction to Programming the Internet of Things (IOT) Specialization

Syllabus

WEEK 1
Arduino Environment
This module provides an introduction to the Arduino environment which is composed of three things: the Arduino board, the Arduino IDE, and the Arduino-compatible shields together with their libraries. We first investigate the board, discussing all of its main components, inputs, and outputs. We discuss how each component is used and we examine the board schematic to see how they are connected. We then discuss the Arduino Integrated Development Environment (IDE) which is used primarily to write, compile, and upload code. We survey the interface of the IDE and discuss how to install and use it. We also examine the use of shields to extend the functionality of an Arduino-based system. We discuss how shield libraries provide a useful abstraction to facilitate programming.

WEEK 2
C Programming
This module covers the basics of the C programming language which will be used to write code for the Arduino. The course first covers basic syntax, variables, and types. Most of the basic C operators are presented. Conditional statements (if, switch) and loops (while, for) are described. The concept of functions is presented together with how to define and call functions. Creation and use of global variables is explained.

WEEK 3
Arduino Programs
This module describes the composition of an Arduino program, or sketch, and the process by which it is compiled and uploaded. The Arduino IDE is a user interface for the software tools which actually compile and upload the program. We outline the use of these tools in the build process. We describe the basic structure of a sketch, including the use of the setup() and loop() functions. The main interface of an Arduino is through its pins, so we describe how to access those pins from a sketch.

WEEK 4
This module is an introduction on debugging embedded software on an Arduino. We discuss the basic debugging requirements: controllability and observability. The debugging environment available for an Arduino UNO is limited, so we describe how to use the UART communication protocol to gain controllability and observability. We present the use of the Serial library to communicate with the Arduino through the serial monitor.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Parallel programming (Scala 2 version) (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Parallel programming (Scala 2 version) (Coursera)

With every smartphone and computer now boasting multiple processors, the use of functional ideas to facilitate parallel programming is becoming increasingly widespread. In this course, you'll learn the fundamentals of parallel programming, from task parallelism to data parallelism. In particular, you'll see how many familiar ideas from functional programming map perfectly to to the data parallel paradigm. We'll start the nuts and bolts how to effectively parallelize familiar collections operations, and we'll build up to parallel collections, a production-ready data parallel collections library available in the Scala standard library.

Aug 10th 2026
4 Weeks
Quantitative Model Checking (Coursera) Coursera
EIT Digital

Quantitative Model Checking (Coursera)

The integration of ICT (information and communications technology) in different applications is rapidly increasing in e.g. Embedded and Cyber physical systems, Communication protocols and Transportation systems. Hence, their reliability and dependability increasingly depends on software. Defects can be fatal and extremely costly (with regards to mass-production of products and safety-critical systems).

Aug 10th 2026
5-12 Weeks
C# for .NET Developers (Coursera) Coursera
Board Infinity

C# for .NET Developers (Coursera)

In this course you will be introduced to everything from the basics of programming concepts like variables, data types, and control structures, to more advanced topics like object-oriented programming, etc. By the end of the course, you'll have a solid understanding of C# programming, the .NET framework, and how to use them to build a variety of applications. You'll have the skills and knowledge you need to start your career as a C# developer or take your current skills to the next level.

Aug 10th 2026
3 Weeks
Principles of Computing (Part 2) (Coursera) Coursera
Rice University

Principles of Computing (Part 2) (Coursera)

This two-part course introduces the basic mathematical and programming principles that underlie much of Computer Science. Understanding these principles is crucial to the process of creating efficient and well-structured solutions for computational problems. To get hands-on experience working with these concepts, we will use the Python programming language. The main focus of the class will be weekly mini-projects that build upon the mathematical and programming principles that are taught in the class.

Aug 10th 2026
4 Weeks
Programming Reactive Systems (Scala 2 version) (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Programming Reactive Systems (Scala 2 version) (Coursera)

Reactive programming is a set of techniques for implementing scalable, resilient and responsive systems as per the Reactive Manifesto. Such systems are based on asynchronous message-passing, and their basic building-blocks are event handlers. This course teaches how to implement reactive systems in Scala and Akka by using high-level abstractions, such as actors, asynchronous computations, and reactive streams.

Aug 10th 2026
5-12 Weeks
Solving Algorithms for Discrete Optimization (Coursera) Coursera
University of Melbourne,The Chinese University of Hong Kong

Solving Algorithms for Discrete Optimization (Coursera)

Discrete Optimization aims to make good decisions when we have many possibilities to choose from. Its applications are ubiquitous throughout our society. Its applications range from solving Sudoku puzzles to arranging seating in a wedding banquet. The same technology can schedule planes and their crews, coordinate the production of steel, and organize the transportation of iron ore from the mines to the ports.

Aug 10th 2026
4 Weeks
An Introduction to Interactive Programming in Python (Part 1) (Coursera) Coursera
Rice University

An Introduction to Interactive Programming in Python (Part 1) (Coursera)

This two-part course is designed to help students with very little or no computing background learn the basics of building simple interactive applications. Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple.

Aug 10th 2026
5-12 Weeks