Frank Bentley

Developing a strong understanding of people, their interactions, and how technology works in their daily routines is critical to developing new concepts that fit into in everyday life. Frank focus on creating new services that enhance communication and build stronger inter-personal relationships. He believes that not only is good design based on understanding current practices and needs, but that it is also the product of extremely rapid iteration of building functional prototypes and evaluating them in everyday life.
His works fits mostly in the domains of HCI/Ubiquitous Computing/Multimedia and draws on methods from Interaction/Service Design, Anthropology, Computer Science, Media Studies, Business, Urban Studies, and others. He participates and leads in all areas of a project from generative ethnographic-style research, through ideation, design, prototyping, field studies, product-grade implementations, and commercialization.
His work has led to several successful products at Motorola including MotoBLUR, StoryPlace.me, TuVista, and the Media Finder. My work has also been published in highly selective venues such as CHI, ACM Multimedia, Ubicomp, and Pervasive Computing. His first book, Building Mobile Experiences, was published by MIT Press in August 2012 based on a Mobile HCI class that he created and has been teaching at MIT since 2006.
More info: http://web.mit.edu/bentley/www/

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Mobile Application Experiences (edX) EdX
MIT,MITx

Mobile Application Experiences (edX)

Dive into the world of mobile application development with 'Mobile Application Experiences' - a course by MIT that takes you through every step of crafting a groundbreaking app, from initial research to final field evaluation. Master the art of designing for mobile, leveraging advanced features, and measuring user impact.

No session available
5-12 Weeks
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