UI/UX: You already know more than you think (Skillshare)

Offered by Skillshare,
UI/UX: You already know more than you think (Skillshare)

Have you ever given thought to who your audience is for a specific project? Tried to make your piece as user-friendly as possible? Done a dry run on how someone interacts with your book/brochure/website? Tried to establish the most effective hierarchy for the information you’re conveying? Then you’ve already done interface and experience design.

This class is an introductory class for anyone who has done at least a bit of graphic design. You’ll be introduced to UI/UX design, as well as design thinking and human-centered design. Then you’ll get your feet wet with a blog design project.
Design either of these new blogs:
1) a travel blog, “Take Off” (intended audience is urban professionals 20’s & 30’s)
2) a coffee blog, “Coffee World” (intended audience is mainly women 30’s & 40’s)

Once you’ve made your choice, you’ll need to design:
1) a homepage (showcasing featured article)
2) an article page

Both pages must contain:
1) Branding
2) Search field
3) Mailing list sign up
4) Facebook/Instagram/Twitter links

You’ll be creating lo-res wireframes, then prototypes.
The page must be responsive, so please include desktop and mobile versions. You can create these however you wish!
Use Google Fonts for the typography in the prototype, and feel free (for headings and subheadings) to use dummy text for the article text.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Design Thinking for the Greater Good: Innovation in the Social Sector (Coursera) Coursera
University of Virginia

Design Thinking for the Greater Good: Innovation in the Social Sector (Coursera)

Do you work for a nonprofit or in the social sector? Are you struggling to solve the problems and meet the needs of the people you serve? Come learn more about how design thinking, a human-centered approach to problem solving, can help you truly understand an issue, generate ideas worth testing and iterate to find solutions that make a real difference. Through global stories from areas as diverse as government, health care, and education, we’ll show you the tools, techniques and mindset needed to use design thinking to uncover new and creative solutions in the social sector.

Nov 23rd 2026
4 Weeks
Whimsical - Flowcharts and Wireframes (Skillshare) Skillshare
Skillshare

Whimsical - Flowcharts and Wireframes (Skillshare)

Whimsical is a relatively new online collaboration tool that allows you to build quick flowcharts and wireframes. Think of it as similar to Google docs, in that several users can be on the same screen all working together. Pretty cool! There are no prerequisites for the class and Whimsical has a free tier for up to four boards. Along the way, l have a couple of challenges for you to work on. So, join me in learning to create flowcharts and wireframes with Whimsical.

Self Paced
Self-Paced
How to Animate a Sketch UI using Principle (Skillshare) Skillshare
Skillshare

How to Animate a Sketch UI using Principle (Skillshare)

This class will show you how to add motion to a User Interface that has been designed in Sketch using Prototype. It’s perfect for any designer who creates their UI using Sketch and wants to add motion and interaction to their designs. No prior experience of Principle is required to take the class as I’ll explain how to use it. The only thing you need to do before you take this is to download the Principle app on your machine.

Self Paced
Self-Paced
Intro to UX: Creating Great Omnichannel Experiences (Skillshare) Skillshare
Skillshare

Intro to UX: Creating Great Omnichannel Experiences (Skillshare)

Join UserTesting's Stef Miller for an easy-to-follow, smart dive into creating great customer experiences! What: This 45-minute class shares frameworks and tools for identifying, evaluating, and optimizing the touchpoints in your customer journey across different channels — from sites, apps, and emails to phone calls, in-person interactions, and more.

self Paced
Self-Paced
Making a Paper Prototype for a Mobile App (Skillshare) Skillshare
Skillshare

Making a Paper Prototype for a Mobile App (Skillshare)

In this class you will learn how to make a paper prototype of a mobile app for early stage usability testing. Testing paper prototypes can save time in the design process by catching problems early on, before recreating the design digitally in an application like Sketch or Figma. We’ll go over: Why paper prototypes are useful; When you might make one, and what you should know beforehand; How to make a paper prototype step by step (This is the class project).

Self Paced
Self-Paced
Introduction to User Experience Design (Skillshare) Skillshare
Skillshare

Introduction to User Experience Design (Skillshare)

IUX Design is fun and challenges. Don't be afraid to ask questions early and often. This class is about how to think and make solutions to problems using the tools of UX Design. Some skills you will learn in this class are: how to write personas & user scenarios, build out wireframes, and from the wireframes create a prototype using a style guide. I would love to see what you all create for the class project.

Self Paced
Self-Paced
Discovery Kanban 101: How to Integrate User-Centered Design with Agile (Skillshare) Skillshare
Skillshare

Discovery Kanban 101: How to Integrate User-Centered Design with Agile (Skillshare)

Learn how to make space for designers and researchers to do user-centered design in an Agile/scrum engineering environment. By creating an explicit Discovery process to focus on customer needs before committing engineers to shipping code, you will unlock design’s potential to deliver great user experiences to your customers.

Self Paced
Self-Paced
Validating product ideas with interviews for Product Managers (Skillshare) Skillshare
Skillshare

Validating product ideas with interviews for Product Managers (Skillshare)

I designed this course for Product Managers who have new product or feature ideas and would like to talk to customers and learn whether their idea will fly. This is the first and ultimate question in product development: do customers need my product? Do they need it so dearly that they would actually pay for it? So, how do you figure this out before actually building the product? Well, user research has your back covered. You can find out whether customers need a product or a feature even before you wrote a single line of code.

Self Paced
Self-Paced