Planning, HUDs, and Spawners in GameMaker (Coursera)

Planning, HUDs, and Spawners in GameMaker (Coursera)

This course is the third course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
Module 1: Learn how to have NPCs plan their actions
Module 2: Learn how to add HUDs (Heads-Up Displays) to your games
Module 3: Learn how to implement spawners in your games
Module 4: Learn how to implement a menu system

  • I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.

This course is part of the Game Development with GameMaker Specialization.

Syllabus

Planning
In this module, you'll learn how to have NPCs execute plans and you'll learn how to define macros

HUDs
In this module, you'll learn how to add a HUD (heads-up display) to your games and how to add a delay in your games

Spawners
In this module, you'll learn how to add spawners to your game

Menus
In this module, you'll learn how to add menus to your game

Go to Class
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