Mobile Design and Usability for Android (Udacity)

Offered by Udacity, Facebook,
Mobile Design and Usability for Android (Udacity)

Learn how to design an intuitive, user-centered mobile app. Featuring Facebook's experts in User Research and Product Design, this course walks you through the steps to design a new mobile product that puts users first. You'll learn how to use data collected from users to guide prototyping, and conduct user testing with a production app to guide a future redesign.

Class Deals by MOOC List - Click here and see Udacity's Active Discounts, Deals, and Promo Codes.

This course is also available for iOS - Mobile Design and Usability for iOS.
User-centered design makes the user experience seem intuitive, and provides a better app experience for users of differing backgrounds and abilities. In this course, you'll learn how to adopt a user-centered design process to deliver the best possible app experience for your users.

What You Will Learn

Lesson 1
Designing for Usability

  • Learn how to conduct user research
  • Develop user types and use cases
  • Apply the data you've collected to guide prototyping

Lesson 2
Usability Testing

  • Learn about popular usability testing methods
  • Conduct user testing on an Android app
  • Use insights gathered from users to guide a feature redesign
Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Rapid Prototyping (Udacity) Udacity
Udacity

Rapid Prototyping (Udacity)

Building Apps for Web and Mobile. Prototyping allows you to spend ten minutes — instead of ten hours — finding an amazing design for your product. This course will guide you through the iterative process of prototyping an app and conducting user research. You will start by making a low fidelity paper prototype, conducting research with users, and using that research to inform your next iteration. Together with InVision we’ll guide you through creating interactive prototypes.

Self Paced
Self-Paced
Build Native Mobile Apps with Flutter (Udacity) Udacity
Udacity

Build Native Mobile Apps with Flutter (Udacity)

Learn from experts at Google how to use Flutter to craft high-quality native interfaces on iOS and Android devices in record time. In this course, you'll learn how to use Flutter to quickly develop high-quality, interactive mobile applications for iOS and Android devices. Whether you’re just getting started with mobile app development, or experienced with other mobile app frameworks, you’ll enjoy the high-velocity development and quality apps that Flutter enables.

Self Paced
Self-Paced
UX (User Experience) Capstone (Coursera) Coursera
University of Michigan

UX (User Experience) Capstone (Coursera)

In this UX capstone course, you’ll conduct a multi-stage user experience project to design a product from scratch. You will employ interviews, inspection methods, and user testing, along with ideation, design, and prototyping methods to gain and communicate valuable insight that can be used to deliver a compelling product.

Aug 3rd 2026
5-12 Weeks
Predictive Modeling and Transforming Clinical Practice (Coursera) Coursera
University of Colorado System

Predictive Modeling and Transforming Clinical Practice (Coursera)

This course teaches you the fundamentals of transforming clinical practice using predictive models. This course examines specific challenges and methods of clinical implementation, that clinical data scientists must be aware of when developing their predictive models.

Aug 3rd 2026
5-12 Weeks
Build Your First Android App (Project-Centered Course) (Coursera) Coursera
CentraleSupélec

Build Your First Android App (Project-Centered Course) (Coursera)

In this project-centered course, you’ll design, build, and distribute your own unique application for the Android mobile platform. We’ll provide you with a set of customizable building blocks that you can assemble to create many different types of apps, and that will help you become familiar with many important specificities of Android development. When you complete the project, in addition to having a personalized app that you can use and share, you’ll have the skills and background you need to move on to more advanced coursework in Android development.

Aug 3rd 2026
4 Weeks
Design Thinking for the Greater Good: Innovation in the Social Sector (Coursera) Coursera
University of Virginia

Design Thinking for the Greater Good: Innovation in the Social Sector (Coursera)

Do you work for a nonprofit or in the social sector? Are you struggling to solve the problems and meet the needs of the people you serve? Come learn more about how design thinking, a human-centered approach to problem solving, can help you truly understand an issue, generate ideas worth testing and iterate to find solutions that make a real difference. Through global stories from areas as diverse as government, health care, and education, we’ll show you the tools, techniques and mindset needed to use design thinking to uncover new and creative solutions in the social sector.

Aug 3rd 2026
4 Weeks
Device-based Models with TensorFlow Lite (Coursera) Coursera
DeepLearning.AI

Device-based Models with TensorFlow Lite (Coursera)

Bringing a machine learning model into the real world involves a lot more than just modeling. This Specialization will teach you how to navigate various deployment scenarios and use data more effectively to train your model. This second course teaches you how to run your machine learning models in mobile applications. You’ll learn how to prepare models for a lower-powered, battery-operated devices, then execute models on both Android and iOS platforms. Finally, you’ll explore how to deploy on embedded systems using TensorFlow on Raspberry Pi and microcontrollers.

Aug 3rd 2026
4 Weeks
Firebase Analytics: Android (Udacity) Udacity
Udacity,Google

Firebase Analytics: Android (Udacity)

Improve your apps with better user data. In this course, you’ll learn how to grow an app's user base using Firebase Analytics, a free and unlimited analytics solution. You'll be able to learn who your users are and how they interact with your app. You can then use this information to make informed decisions to improve your app, such as how difficult to make a level in a game, where to place an advertisement, or what products to stock.

Self Paced
Self-Paced