Introduction to C++ Programming and Unreal (Coursera)

Introduction to C++ Programming and Unreal (Coursera)

This course is all about starting to learn how to develop video games using the C++ programming language and the Unreal Engine on Windows or Mac. This course assumes you have previous programming experience in some other language. Although we'll start at the very beginning for C++, hardly anybody learns (or teaches) C++ as a first language. Similarly, Unreal Engine is a commercial, industrial strength game engine. With great power comes great ... complexity, so it's important that you have the will to work hard to learn how to use C++ in Unreal Engine.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

Computer programming is really fun in general, and programming games is even better!
Caution: Introduction (starting to learn C++ and Unreal Engine) is not the same as easy (not hard to do). Learning to program using C++ in Unreal Engine IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way.

Syllabus

WEEK 1
Starting to Program
In this module, you'll learn about the course and get Unreal installed and configured. You'll write your first C++ console application and your first C++ script in Unreal.

WEEK 2
Data Types, Variables, and Constants
In this module, you'll learn how information is stored in the computer using binary and you'll learn how data types tell us how to interpret the bits and memory and what operations we can perform on those bits. You'll also learn about the most commonly-used numeric types in C++, you'll get some practice reading documentation (which programmers do all the time!), and you'll learn how to use the debugger to find and fix bugs in your code.

WEEK 3
Classes and Objects
In this module, you'll learn the foundational concepts in the Object-Oriented (OO) paradigm. This paradigm is incredibly useful in game development, because it models our software system as a set of software objects that interact with each other. Those concepts map nicely to games, which typically include lots of game entities that interact with each other. You'll learn how to actually use classes and objects in your code as well.

WEEK 4
Unreal Engine Basics
In this module, you'll start learning how to use Unreal Engine. We'll explore how to import models into our games, how to set up the orthographic camera and light source for a "2D" game, how to create reusable assets (blueprints) you can add to the game either in the editor or from scripts, and how to use the physics system. You'll finally do more in Unreal than just write scripts!

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Programming Languages, Part B (Coursera) Coursera
University of Washington

Programming Languages, Part B (Coursera)

This course is an introduction to the basic concepts of programming languages, with a strong emphasis on functional programming. The course uses the languages ML, Racket, and Ruby as vehicles for teaching the concepts, but the real intent is to teach enough about how any language “fits together” to make you more effective programming in any language -- and in learning new ones. This course is neither particularly theoretical nor just about programming specifics -- it will give you a framework for understanding how to use language constructs effectively and how to design correct and elegant programs.

Sep 7th 2026
3 Weeks
Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course) (Coursera) Coursera
Hebrew University of Jerusalem

Build a Modern Computer from First Principles: Nand to Tetris Part II (project-centered course) (Coursera)

In this project-centered course you will build a modern software hierarchy, designed to enable the translation and execution of object-based, high-level languages on a bare-bone computer hardware platform. In particular, you will implement a virtual machine and a compiler for a simple, Java-like programming language, and you will develop a basic operating system that closes gaps between the high-level language and the underlying hardware platform.

Sep 14th 2026
5-12 Weeks
Laboratório de Programação Orientada a Objetos - Parte 2 (Coursera) Coursera
Universidade de São Paulo, Brasil

Laboratório de Programação Orientada a Objetos - Parte 2 (Coursera)

Esta é a segunda parte do curso avançado de Programação Orientada a Objetos oferecido pelo Departamento de Ciência da Computação do IME-USP. O curso é voltado para profissionais ou estudantes interessados em Desenvolvimento de Software Avançado e que já dominam uma linguagem de programação e já conhecem os fundamentos básicos da orientação a objetos.

Sep 14th 2026
5-12 Weeks
Big Data Analysis with Scala and Spark (Coursera) Coursera
École Polytechnique Fédérale de Lausanne

Big Data Analysis with Scala and Spark (Coursera)

Manipulating big data distributed over a cluster using functional concepts is rampant in industry, and is arguably one of the first widespread industrial uses of functional ideas. This is evidenced by the popularity of MapReduce and Hadoop, and most recently Apache Spark, a fast, in-memory distributed collections framework written in Scala. In this course, we'll see how the data parallel paradigm can be extended to the distributed case, using Spark throughout.

Sep 14th 2026
4 Weeks
The Finite Element Method for Problems in Physics (Coursera) Coursera
University of Michigan

The Finite Element Method for Problems in Physics (Coursera)

This course is an introduction to the finite element method as applicable to a range of problems in physics and engineering sciences. The treatment is mathematical, but only for the purpose of clarifying the formulation. The emphasis is on coding up the formulations in a modern, open-source environment that can be expanded to other applications, subsequently.

Sep 7th 2026
13-24 Weeks
Learn JavaScript (Coursera) Coursera
Scrimba

Learn JavaScript (Coursera)

This is perhaps the most interactive JavaScript course ever recorded. It contains 140+ coding challenges, meaning that you will finally build that ever-so-important JavaScript muscle memory. You will solve the challenges directly in the browser thanks to Scrimba's interactive video technology, so there's not setup needed. Say goodbye to "tutorial hell" and get ready to start feeling your JavaScript superpowers grow exponentially.

Sep 14th 2026
4 Weeks
Applied Text Mining in Python (Coursera) Coursera
University of Michigan

Applied Text Mining in Python (Coursera)

This course will introduce the learner to text mining and text manipulation basics. The course begins with an understanding of how text is handled by python, the structure of text both to the machine and to humans, and an overview of the nltk framework for manipulating text. The second week focuses on common manipulation needs, including regular expressions (searching for text), cleaning text, and preparing text for use by machine learning processes. The third week will apply basic natural language processing methods to text, and demonstrate how text classification is accomplished. The final week will explore more advanced methods for detecting the topics in documents and grouping them by similarity (topic modelling).

Sep 14th 2026
4 Weeks
面向对象技术高级课程 (The Advanced Object-Oriented Technology) (Coursera) Coursera
Peking University

面向对象技术高级课程 (The Advanced Object-Oriented Technology) (Coursera)

如果将软件开发人员看作行走江湖的武侠,那么各种软件开发技术就是武侠赖以傍身的武术秘籍。有的秘籍以易学灵巧见长,练习者很快掌握,并有立竿见影的功效,但失之厚重持久;有的秘籍初学乍练顿显困难,虽冥思苦解仍不得要领,需坚持不断的内功修炼方成正果,却是成为武林大侠必备的至宝。本课程有些类似于后者。

Sep 14th 2026
13-24 Weeks
Principles of Computing (Part 2) (Coursera) Coursera
Rice University

Principles of Computing (Part 2) (Coursera)

This two-part course introduces the basic mathematical and programming principles that underlie much of Computer Science. Understanding these principles is crucial to the process of creating efficient and well-structured solutions for computational problems. To get hands-on experience working with these concepts, we will use the Python programming language. The main focus of the class will be weekly mini-projects that build upon the mathematical and programming principles that are taught in the class.

Sep 7th 2026
4 Weeks