John Woollard

Dr John Woollard is the teaching fellow for information technology and computer science education at Southampton Education School, University of Southampton. Following a teaching career starting in 1974, John has had a variety of positions as a Special Needs Coordinator, consultant, advisor, writer and inspector. He has taught computing from early years through to postgraduate level. John is an active member of Computing At School.

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Teaching with Physical Computing, Course 1: Introduction to Project-Based Learning (edX) EdX
Arm Education,ArmEducationX

Teaching with Physical Computing, Course 1: Introduction to Project-Based Learning (edX)

Dive into the world of Teaching with Physical Computing and learn the fundamentals of Project-Based Learning. This introductory course equips teachers with essential skills to transform traditional computer science education into an engaging, project-based experience that fosters STEM skills development in all learners.

Self Paced
Self-Paced
Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX) EdX
Arm Education,ArmEducationX

Teaching with Physical Computing, Course 2: Practical application and classroom strategies for PBL (edX)

Dive into the second part of our comprehensive program for Computer Science educators, designed to equip you with the tools and techniques needed to implement Project-Based Learning (PBL) effectively. This course focuses on practical application and classroom strategies that bring PBL theory to life through physical computing projects.

Self Paced
Self-Paced
Teaching with Physical Computing: Introduction to Project-Based Learning (edX) EdX
Arm Education,ArmEducationX

Teaching with Physical Computing: Introduction to Project-Based Learning (edX)

Transform your approach to teaching Computer Science with 'Teaching with Physical Computing'. This introductory course on edX explores Project-Based Learning (PBL) and its application in the classroom using programmable devices like Arduino, Raspberry Pi, and micro:bit. Learn how to engage students in hands-on STEM activities and equip them with essential computing skills.

Self Paced
Self-Paced
Teaching with Physical Computing: Practical application and classroom strategies for PBL (edX) EdX
Arm Education,ArmEducationX

Teaching with Physical Computing: Practical application and classroom strategies for PBL (edX)

Transform your teaching approach by incorporating hands-on learning through Physical Computing. This edX course equips educators with the tools and techniques needed for effective Project-Based Learning (PBL). Engage learners in creative problem-solving and watch as they develop innovative solutions using real-world applications.

Self Paced
Self-Paced
Teaching with Physical Computing: Soft skills, teamwork and the wider curriculum (edX) EdX
Arm Education,ArmEducationX

Teaching with Physical Computing: Soft skills, teamwork and the wider curriculum (edX)

Discover how to enrich your STEM and Computing curriculum with non-technical elements essential for Project-Based Learning. This course, brought to you by Arm, focuses on the crucial soft skills such as gracious professionalism, effective teamwork, and enhanced communication and collaboration techniques that are vital in today's educational settings.

Self Paced
Self-Paced
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