EdX

Worldbuilding for Video Games (edX)

Worldbuilding for Video Games (edX)

Learn the fundamentals of building video game worlds, from a writer’s perspective. A game’s setting is second in importance only to the game’s player character - and some say it’s more important. Game designers must create a compelling new world that players will want to explore and inhabit for many, many hours.

Class Deals by MOOC List - Click here and see EdX's Active Discounts, Deals, and Promo Codes.

Game writing is a collaborative process, and worlds are designed with input from art directors, level designers, and even marketing teams. But writers have an integral role in making these worlds feel rich, deep and believable.
In this course you’ll learn to use the tools of environmental storytelling, lore, readables and audio/video logs to help create a memorable game setting.
Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.

What you'll learn

  • How level designers and the art team approach the game world, and how the narrative designer works with them
  • Environmental storytelling: how the setting creates mystery, reveals history and furthers the game’s story
  • Learn how to create compelling found narrative
  • How writers of lore and backstory can learn from real-world research and history
  • Tools and techniques for creating compelling audio and video logs

This course is part of the Writing for Video Games Professional Certificate

Syllabus

Module 1: Creating a Compelling Game World

  • The imagination space - from the game map to player POV to game economies
  • Getting started: what's the hook, and how do you find inspiration?

Module 2: Creating Fictional Worlds

  • Defining scope and producing the illusion of a larger world
  • Collaborative worldbuilding
  • How to create mystery and shape player decisions
  • Working with established worlds

Module 3: Populating Your World

  • Fictional races, cultures and languages
  • Fictional places and historical research
  • Fictional beasts
  • Weapons, equipment, technology and vehicles

Module 4: Animating Your World

  • Depicting day-to-day life
  • Using environment to motivate exploration
  • Soundscapes and audio/video logs
  • Found narrative

Module 5: Finessing Your World

  • Genre considerations - how the genre (SF, Horror, etc) influences setting
  • Common challenges
  • Getting players invested in your world
Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Data Visualization and Storytelling (edX) EdX
Davidson College,DavidsonX

Data Visualization and Storytelling (edX)

Learn the skills of digital storytelling necessary to tell compelling stories with data through visualization tools. In this course, you will learn the skills necessary to tell compelling stories with data through visualization tools. You will gain a superpower allowing you to influence others through the craft of storytelling with data.

Self Paced
Self-Paced
Personal Branding: Stand Out and Succeed (Coursera) Coursera
University of Michigan

Personal Branding: Stand Out and Succeed (Coursera)

In Personal Branding: Stand Out and Succeed, you’ll explore how the branding strategies used by top-brands can inform your own personal brand, one that’s authentically you. Define what a brand is, and explore the overlap between branded products and personal branding in this 4-week course. You’ll reflect on your core values, and translate them into an elevator pitch, brand imagery, and brand story.

Oct 26th 2026
4 Weeks
Videojuegos: ¿de qué hablamos? (Coursera) Coursera
Universitat Autònoma de Barcelona

Videojuegos: ¿de qué hablamos? (Coursera)

Probablemente, todos hemos jugado a algún videojuego, pero ¿qué hay detrás de él? Podemos decir que - con independencia del videojuego - hay un árduo trabajo multidisciplinar que incluye desde aspectos de diseño hasta la programación como tal del videojuego. Este curso pretende ser un curso introductorio que muestre qué aspectos hay que considerar en el videojuego, y que permita con posterioridad abordar individualmente los temas que se consideran nucleares: diseño, arte, motor del videojuego y 'game play'.

Oct 19th 2026
5-12 Weeks
Storytelling for Social Change (edX) EdX
University of Michigan,MichiganX

Storytelling for Social Change (edX)

Use stories to deliver messages that affect people. Learn how to craft a story that develops empathy and delivers impact. How can storytelling promote social change? This course develops skills for using stories to deliver messages that affect audiences and shape attitudes for social change. Learn how building empathy and developing characters can offer multiple perspectives on complex problems.

Self Paced
Self-Paced
The Basics of Level Design (edX) EdX
LaSalle College,LaSalleX

The Basics of Level Design (edX)

Discover how to create captivating video games with not just your visuals and gameplay, but level design as well. This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces. As a level designer, you will be required to create well-designed levels that direct the movement of the player(s) through the game—often without the player consciously recognizing they’re being directed.

Self Paced
Self-Paced
Storytelling and Persuading using Data and Digital Technologies (edX) EdX
University of Maryland, College Park,University System of Maryland - USM,USMx,UMD

Storytelling and Persuading using Data and Digital Technologies (edX)

Learn how to gain traction for your digital transformation initiatives with stories based on data that use compelling data visualizations to build a persuasive business case. Decisions made by humans are rarely made by data alone. Human decision-makers have cognitive biases, are affected by emotions, and make conceptual leaps beyond what the data may suggest.

Self Paced
Self-Paced
Writing Video Game Scenes and Dialogue (edX) EdX
The University of British Columbia,UBCx

Writing Video Game Scenes and Dialogue (edX)

Learn the fundamentals of writing cinematics, cutscenes, and in-game dialogue. Increasingly, game designers are realizing that cutscenes, cinematics and character interactions through dialogue are not just breaks from gameplay, or ways of providing exposition. They are integral to the player’s experience of a game. Talking is action. Dialogue is gameplay.

Self Paced
Self-Paced
Stakeholder Outreach: Effective Communication of Complex Environmental Threats (edX) EdX
University of Maryland, College Park,University System of Maryland - USM,USMx,UMD,University of Maryland Center for Environmental Science - UMCES,UMCES

Stakeholder Outreach: Effective Communication of Complex Environmental Threats (edX)

Learn how to engage communities through powerful storytelling, data visualization, and persuasive presence to motivate action on complex environmental projects. In this course you’ll learn how to improve your project management communication in your work environment and motivate and engage communities with clear communication to address complex environmental problems.

Self Paced
Self-Paced
History of Game Design: Prehistory to the late 1980s (edX) EdX
LaSalle College,LaSalleX

History of Game Design: Prehistory to the late 1980s (edX)

Discover how board and arcade games evolved into ground-breaking video game consoles. Want to take a fascinating journey through the history of gaming? Then this course is for you. Our journey begins with an exploration of how ancient board games evolved into modern board games and arcade games. Then we will explore the development of first- and second-generation video games, and finally, innovative third-generation game technology.

Self Paced
Self-Paced