Learn what it takes to work as a video game writer: from resumes to writing tests to contracts and NDAs. What is it like to work as a video game writer? How do you even apply for game writing jobs? Is it true that you might have to take a writing test? This capstone course puts everything you’ve learned in the previous courses together. Each assignment has helped you produce writing samples that are suitable for a portfolio. Now we’ll show what to do with it.
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We’ll explore what it takes to get a position as a video game writer or narrative designer, including how to get experience that will make you stand out. We look at what the hiring process is like, what sort of writing tests you may be asked to perform, and how to connect with people in the industry.
Verified learners who complete this course will receive feedback on their portfolio from the instructor. Verified learners will also access additional resources, including game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.
This course is part of the Writing for Video Games Professional Certificate.
What you'll learn
- What HR departments are looking for
- What to include in a portfolio and resume
- Writing tests in the game industry and what to expect
- Getting experience: making games without knowing how to code
- Contracts, NDAs and freelance work
- Volunteering, networking and conferences
Syllabus
Module 1: Portfolios and Resumes
HR requirements
What to include in your portfolio
Writing a resume
Bios and why we need them
Module 2: Getting the Job
Interviews
Different paths to game writing jobs
Writing tests
Module 3: Getting game writing experience
Any experience is good experience
Make a game
Just keep writing
Module 4: You’ve got the job, now what?
Paperwork
NDAs
Freelancing
Module 5: Where to find game writing jobs
Job sites
Volunteering
Networking