C++ Programming (saylor.org)

Offered by Saylor.org,
C++ Programming (saylor.org)

In the first unit, we will learn the mechanics of editing and compiling a simple program written in C++. We will begin with a discussion of the essential elements of C++ programming: variables, loops, expressions, functions, and string class. Next, we will cover the basics of object-oriented programming: classes, inheritance, templates, exceptions, and file manipulation. We will then review function and class templates and the classes that perform output and input of characters to/from files. This course will also cover the topics of namespaces, exception handling, and preprocessor directives. In the last part of the course, we will learn some slightly more sophisticated programming techniques that deal with data structures such as linked lists and binary trees.

In the first unit, we will learn the mechanics of editing and compiling a simple program written in C++. We will begin with a discussion of the essential elements of C++ programming: variables, loops, expressions, functions, and string class. Next, we will cover the basics of object-oriented programming: classes, inheritance, templates, exceptions, and file manipulation. We will then review function and class templates and the classes that perform output and input of characters to/from files. This course will also cover the topics of namespaces, exception handling, and preprocessor directives. In the last part of the course, we will learn some slightly more sophisticated programming techniques that deal with data structures such as linked lists and binary trees.

This course contains a number of sample programs and review exercises. Through these exercises, students should better learn how to write functions, use the string class, and write elementary data structures such as linked lists and binary trees.

Learning Outcomes

Upon successful completion of this course, students will be able to:
Compile and execute code written in C++ language.
Work with the elementary data types and conditional and iteration structures.
Define and use functions, pointers, arrays, struct, unions, and enumerations.
Write C++ using principles of object-oriented programming.
Write templates and manipulate the files.
Code and use namespaces, exceptions, and preprocessor instructions.
Write a code that represents linked lists and binary trees.
Translate simple word problems into C++ language.
Perform debugging and fixing of common C++ errors.
Manage memory appropriately, including proper allocation/deallocation procedures.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Programming with Cloud IoT Platforms (Coursera) Coursera
Pohang University of Science and Technology - POSTECH

Programming with Cloud IoT Platforms (Coursera)

Internet of Things (IoT) is an emerging area of information and communications technology (ICT) involving many disciplines of computer science and engineering including sensors/actuators, communications networking, server platforms, data analytics and smart applications. IoT is considered to be an essential part of the 4th Industrial Revolution along with AI and Big Data.

Aug 24th 2026
5-12 Weeks
Computing for Data Analysis (edX) EdX
Georgia Institute of Technology,GTx

Computing for Data Analysis (edX)

A hands-on introduction to basic programming principles and practice relevant to modern data analysis, data mining, and machine learning. The modern data analysis pipeline involves collection, preprocessing, storage, analysis, and interactive visualization of data. In the course, you’ll see how computing and mathematics come together.

Aug 24th 2026
13-24 Weeks
Programação para todos (Conceitos básicos de Python) (Coursera) Coursera
University of Michigan

Programação para todos (Conceitos básicos de Python) (Coursera)

Este curso tem como objetivo ensinar a todos os conceitos básicos de programação de computadores usando Python. Abordamos o básico de como criar um programa a partir de uma série de instruções simples em Python. O curso não tem pré-requisitos e evita tudo, exceto a matemática mais simples. Qualquer pessoa com experiência moderada em computadores deve ser capaz de dominar os materiais deste curso. Este curso abordará os capítulos 1 ao 5 do livro “Python para Todos”.

Aug 24th 2026
5-12 Weeks
Algorithms, Part I (Coursera) Coursera
Princeton University

Algorithms, Part I (Coursera)

This course covers the essential information that every serious programmer needs to know about algorithms and data structures, with emphasis on applications and scientific performance analysis of Java implementations. Part I covers elementary data structures, sorting, and searching algorithms. Part II focuses on graph- and string-processing algorithms.

Aug 24th 2026
5-12 Weeks
Developing Android Apps with App Inventor (Coursera) Coursera
The Hong Kong University of Science and Technology - HKUST

Developing Android Apps with App Inventor (Coursera)

The course will give students hands-on experience in developing interesting Android applications. No previous experience in programming is needed, and the course is suitable for students with any level of computing experience. MIT App Inventor will be used in the course. It is a blocks-based programming tool that allows everyone, even novices, to start programming and build fully functional apps for Android devices. Students are encouraged to use their own Android devices for hands-on testing and exploitation.

Aug 24th 2026
5-12 Weeks
Videojuegos: ¿de qué hablamos? (Coursera) Coursera
Universitat Autònoma de Barcelona

Videojuegos: ¿de qué hablamos? (Coursera)

Probablemente, todos hemos jugado a algún videojuego, pero ¿qué hay detrás de él? Podemos decir que - con independencia del videojuego - hay un árduo trabajo multidisciplinar que incluye desde aspectos de diseño hasta la programación como tal del videojuego. Este curso pretende ser un curso introductorio que muestre qué aspectos hay que considerar en el videojuego, y que permita con posterioridad abordar individualmente los temas que se consideran nucleares: diseño, arte, motor del videojuego y 'game play'.

Aug 24th 2026
5-12 Weeks