¡A Programar! Una introducción a la programación (Coursera)

¡A Programar! Una introducción a la programación (Coursera)

¿Alguna vez pensaste en crear tus propios juegos de computadora, pero no tenías idea cómo hacerlo o por dónde comenzar? Este curso te enseñará a programar utilizando Scratch, un lenguaje de programación visual muy fácil de usar, y más importante aún, aprenderás los principios fundamentales de la computación para que comiences a pensar como ingeniero/a de software.

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Syllabus

Week 1: Tu primer programa
En esta unidad crearás tu primer programa. Veremos los conceptos básicos de Programación y conocerás los principales elementos de Scratch.

Week 2: ¡Repetir, repetir, repetir!
Aquí continuaremos trabajando con las estructuras de control, descubrirás cómo usar eventos en los programas y cómo incorporar efectos visuales y de sonido en Scratch. Además, comenzaremos a pensar sobre los requerimientos y el diseño de nuestros programas.

Week 3: Reinventar juegos
A partir de juegos ya existentes, crearemos nuevas versiones. Conoceremos prácticas de la ingeniería de software para probar y documentar nuestros programas.

Week 4: Reutilizando tu código
En esta unidad presentaremos el concepto de procedimiento. También veremos clonación en Scratch. Aplicaremos estas ideas para reutilizar nuestros programas.

Week 5: Pensando como ingeniero/a de software
Aplicaremos todos los pasos de la ingeniería de software para crear un divertido video juego. También aprenderemos sobre envío de mensajes (“broadcasting”) y concurrencia.

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