Introduction to Videogame Law: A Russian Perspective (Coursera)

Introduction to Videogame Law: A Russian Perspective (Coursera)

This course focuses on basic approaches to those legal issues that relate to the unique features of computer games that have legal significance and the social relationships that arise around them. The history of the development of computer games is, at the same time, the history of the cutting-edge technologies, from multiplayer network interaction in a persistent environment, to artificial intelligence and VR / AR. As a consequence, an analysis of the legal issues of the computer games industry is at the same time an analysis of the legal issues of these technologies.

Class Deals by MOOC List - Click here and see Coursera's Active Discounts, Deals, and Promo Codes.

A good part of it is directly or indirectly reflected in the materials. The course will be interesting for a wide range of listeners – from lawyers wishing to improve their qualification to representatives of game developing companies and publishers seeking to form general but systematic ideas of what legal problems are related to their professional activity. While the author is a Russian practicing lawyer, and many of the examples focus on the national law and practice, the course may be useful to anyone interested in the topic, since the legal problems of the videogame industry in the world are based on the same logic. The author of the course is one of the first lawyers in Russia who began to specialize in this field long before it became a trend, and he has been a participant of numerous practical and academic projects that share a sincere and unyielding interest in the topic of games.
The author would like to express his gratitude to volunteers who assisted with the technical aspects of work on the course, including Maria Kulikova, Lidia Volokitina, Ivan Nikiforov, Egor Sobanskiy, Denis Novikov, as well as to the team of Saint Petersburg State University’s Center for Development of Digital Educational Resources, including Vladimir Starostenko, Yulia Smirnova, Evegeniy Kolosov, Ardak Mukanova, Anton Vetrov, Stanislav Ushakov, Daniel Kildyushevsky, Roman Podoprigora and others, who made this course happen.
This course contains some decorations of role-playing mechanics’ style. If you are, by spirit, a videogame tester, and notice some bug or glitch, please feel free to contact us!

Syllabus

WEEK 1
Introduction. Computer Games as Object of Legal Relationships
Introduction. Computer Games as Object of Legal Relationships. This level introduces you to your companion for the course, Player 1, as well as to the basics of skill development and searching for media reality artifacts that will be useful for you (to entertain you a bit, we have added opportunities to earn some experience points and gather something for your inventory during the course). You will also learn about basic definitions of interest to us as lawyers, basic aspects of game design relevant to law, and recall some great old (and not so old) computer games. By spirit, this level is closer to game studies than to jurisprudence.

WEEK 2
Intellectual Property in Videogame Industry
Intellectual Property in Videogame Industry. Intellectual property law issues are probably the first specific subject worth mentioning in the context of talking about law and games. Is a game just a computer program or is it something more? Do individual elements of a game stand a chance of legal protection? What basic legal constructs are worth considering when formalizing intellectual property relationships? You will find the answers to these questions you (together with Player 1) at this level. Note that the content focuses primarily on copyright issues according to the Russian model.

WEEK 3
Computer Game Content: Protection of Children, "Violent Videogames" and Freedom of Speech
Computer Game Content: Protection of Children, “Violent Videogames” and Freedom of Speech. This level will introduce you to basic ideas about how game content can be restricted from a public interest perspective. This topic is not always liked (or always disliked) by game companies, but it would be wrong to ignore it: games are a form of media, and restrictions on the dissemination of information at different levels of regulation can apply to computer games, too. And we will also touch on the topic of "violent computer games" and their connection to real-life violence.

WEEK 4
Virtual Property, Lootboxes and Other Nuances of MMOs
Virtual Property, Lootboxes and Other Nuances of MMOs. Although this is the fourth level, it is the problems of "virtual property" in multiplayer games that breathe genuine life into the "videogame law" debate. If you feel the same excitement in contemplating the possibility of having an analogue of ownership in the virtual world as we do, you will find this level interesting. As we worked on its content, we came to the conclusion that the old ideas of virtual worlds pioneer Dr. Richard Bartle are as relevant today as ever. Would you agree?

WEEK 5
Personal Data and Non-Material Values in Videogame Industry
Personal Data and Non-Material Values in Videogame Industry. Contrary to popular belief, the very idea of personal data protection is over a century old. But let us face it, it has only become widespread in recent years, when information technology entered our lives so rapidly that it almost shattered the remnants of anonymity on the Internet (or has it already been shattered completely?). The games and videogame industry employ personal data, too. And this topic also intersects meaningfully with the concept of non-material values, typical of the countries of the continental legal system, which also found a place at this level.

WEEK 6
Legal Aspects of eSports: Theoretical Foundations and Practice
Legal Aspects of eSports: Theoretical Foundations and Practice. Some (like the author of this course) may be convinced that the ultimate purpose of computer games is to replace "real" reality with virtual reality and a live companion with a superior artificial intelligence. Even so, it is worth acknowledging that cybersport is a unique phenomenon, based on a combination of multiplayer games and sports. Even if artificial intelligence is replaced by an ordinary form of mind. What are the main legal aspects of eSports? Our author, who repeatedly got into the Mythic division of Magic: The Gathering Arena ranked games, will tell you about it.

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Story and Narrative Development for Video Games (Coursera) Coursera
California Institute of the Arts

Story and Narrative Development for Video Games (Coursera)

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

Jun 22nd 2026
4 Weeks
FinTech Law and Policy (Coursera) Coursera
Duke University

FinTech Law and Policy (Coursera)

Being a successful FinTech firm requires more than just great technology; it also requires an understanding of the laws and regulations applicable to your business. This course will provide you with that understanding. You will learn about the critical legal, regulatory, and policy issues associated with cryptocurrencies, initial coin offerings, online lending, new payments and wealth management technologies, and financial account aggregators.

Jun 15th 2026
5-12 Weeks
Current Gen 3D Game Prop Production (Coursera) Coursera
Michigan State University

Current Gen 3D Game Prop Production (Coursera)

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets.

Jun 15th 2026
5-12 Weeks
Pixel Art for Video Games (Coursera) Coursera
Michigan State University

Pixel Art for Video Games (Coursera)

This course is aimed to give you the tools and knowledge you need to start creating simple art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games.

Jun 15th 2026
5-12 Weeks
Sports and Society (Coursera) Coursera
Duke University

Sports and Society (Coursera)

Sports play a giant role in contemporary society worldwide. But few of us pause to think about the larger questions of money, politics, race, sex, culture, and commercialization that surround sports everywhere. This course draws on the tools of anthropology, sociology, history, and other disciplines to give you new perspectives on the games we watch and play.

Jun 15th 2026
5-12 Weeks
Chemerinsky on Constitutional Law - Individual Rights and Liberties (Coursera) Coursera
University of California, Irvine

Chemerinsky on Constitutional Law - Individual Rights and Liberties (Coursera)

Chemerinsky on Constitutional Law: Individual Rights and Liberties will highlight the construction and interpretation of the U.S. Constitution through the centuries with an emphasis on protections of individual liberties and the evolution of equal protection. You'll learn the history behind the Constitution, cases that formed important precedent, and how changes in interpretation have been dependent on shifts in cultural and political climate as well as the composition of the Supreme Court.

Jun 15th 2026
5-12 Weeks
Privacy in the Western World (Coursera) Coursera
EIT Digital

Privacy in the Western World (Coursera)

Welcome to this course about privacy. We are thrilled to see that you are interested and will provide you with a comprehensive study of this intriguiging subject. We hope this course will enthuse you to look further into privacy and personal data regulation. Especially in the light of recent events it becomes more important to know about your (alleged!?) rights and freedoms.

Jun 22nd 2026
5-12 Weeks
Copyright Law in the Music Business (Coursera) Coursera
Berklee College of Music

Copyright Law in the Music Business (Coursera)

In this course taught by E. Michael Harrington, students will learn the basis for copyright including what is and is not covered by copyright law. This course will help clarify what rights artists have as creators as well as what the public is free to take from their work. Students will also learn what to do if someone copies their work and what to do if they are accused of copying someone else. Finally, the course will discuss how technology has changed copyright for the better (and worse) and how copyright laws may change in the coming years.

Jun 22nd 2026
4 Weeks
Gameplay en videojuegos (Coursera) Coursera
Universitat Autònoma de Barcelona

Gameplay en videojuegos (Coursera)

¿Cómo se estructura y funciona un programa de videojuego? Es lo que comúnmente se conoce como 'gameplay', y que constituirá nuestro núcleo de estudio en este curso. Su análisis detallado nos permitirá comprender su importancia, y qué funcionalidades debe tener. Analizaremos también la interface gráfica del usuario (GUI), que finalmente condiciona el hecho de que el jugador pueda interaccionar correctamente con el videojuego. Para definir y comprender mejor los conceptos se usan ejemplos y referentes de videojuegos de la industria.

Jun 15th 2026
4 Weeks
Transmedia Writing (Coursera) Coursera
Michigan State University

Transmedia Writing (Coursera)

Do you have a desire to write a novel, write a screenplay, design a video game? In this project-centered course you will develop your own, original, intellectual property (IP) into a transmedia project containing written versions of your IP on various platforms. You will begin your novel, adapt the first chapters of your novel into the opening scenes of a film or TV show and create a game design concept of your IP.

Jun 15th 2026
5-12 Weeks
Cyber Security in Manufacturing (Coursera) Coursera
University at Buffalo,The State University of New York

Cyber Security in Manufacturing (Coursera)

The nature of digital manufacturing and design (DM&D), and its heavy reliance on creating a digital thread of product and process data and information, makes it a prime target for hackers and counterfeiters. This course will introduce students to why creating a strong and secure infrastructure should be of paramount concern for anyone operating in the DM&D domain, and measures that can be employed to protect operational technologies, systems and resources.

Jun 15th 2026
4 Weeks
Low Poly Art For Video Games (Coursera) Coursera
Michigan State University

Low Poly Art For Video Games (Coursera)

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games.

Jun 15th 2026
5-12 Weeks