EdX

History of Games: 1990 to the late 2000s (edX)

Offered by LaSalle College, LaSalleX,
History of Games: 1990 to the late 2000s (edX)

Discover the technological breakthroughs, gadgets and consoles that revolutionized the gaming industry. It’s now time to continue your captivating journey through the history of gaming. In this second course, you will learn about the technological advancements of the early 1990s and the development of the fourth- and fifth-generation video game consoles—some of which survived even after their successor generation entered the market.

Class Deals by MOOC List - Click here and see EdX's Active Discounts, Deals, and Promo Codes.

You will also explore the proliferation of corporate video game mascots during this era. Finally, your journey will end with the sixth- and seventh-generation gaming consoles. You will discover the consoles and games that made these generations great, and the improvements made to the user experience through high-definition technology, motion controls and digital storefronts.
Topics covered include:

  • Mascot wars
  • A new dimension
  • A changing of the guard
  • The dawn of high definition

This course is part of the History of Games XSeries.

What you'll learn

  • How rapid advancements in technology influenced the next generation of consoles and changed the history of gaming
  • How design features and game consoles developed in the fourth, fifth, sixth and seventh generations
  • How the legal issues that plagued the video game industry during this period shaped the future of video games

Syllabus

Module 1: Mascot wars
1990-1993 in video games
The fourth generation and mascot wars
Peripheral wars and the dawn of the fifth generation

Module 2: A new dimension
Tech trends
The fifth-generation PC and arcade games
Legal issues

Module 3: A changing of the guard
Tech trends in the new millennium
The sixth generation
PC and arcade games
Lawsuits

Module 4: The dawn of high definition
Tech trends
The seventh generation
Other technologies
Legal issues

Go to Class
MOOC List is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Related Courses

Interactive Narrative (edX) EdX
The University of British Columbia,UBCx

Interactive Narrative (edX)

Learn how to use player choice and interactivity to create compelling game experiences. The primary difference between video games and other art forms is interactivity. Players embody the characters in a game; instead of watching the protagonist make choices, they actively make choices for the player character.

Self Paced
Self-Paced
Character Design for Video Games (Coursera) Coursera
California Institute of the Arts

Character Design for Video Games (Coursera)

In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants).

Jun 8th 2026
4 Weeks
Video Game Writing Essentials (edX) EdX
The University of British Columbia,UBCx

Video Game Writing Essentials (edX)

Learn the essentials of writing for video games, from how games are developed and what game writers do, to the ways game stories differ from other kinds of stories. Writing for video games is truly a new frontier, a place where writers and game designers are still learning, innovating and pioneering bold approaches to telling stories.

Self Paced
Self-Paced
Diseño de videojuegos (Coursera) Coursera
Universitat Autònoma de Barcelona

Diseño de videojuegos (Coursera)

Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.

Jun 15th 2026
4 Weeks
World Design for Video Games (Coursera) Coursera
California Institute of the Arts

World Design for Video Games (Coursera)

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be.

Jun 15th 2026
4 Weeks
Story and Narrative Development for Video Games (Coursera) Coursera
California Institute of the Arts

Story and Narrative Development for Video Games (Coursera)

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

Jun 8th 2026
4 Weeks
Worldbuilding for Video Games (edX) EdX
The University of British Columbia,UBCx

Worldbuilding for Video Games (edX)

Learn the fundamentals of building video game worlds, from a writer’s perspective. A game’s setting is second in importance only to the game’s player character - and some say it’s more important. Game designers must create a compelling new world that players will want to explore and inhabit for many, many hours.

Self Paced
Self-Paced
Introduction to Game Design: Game Systems and Balance (edX) EdX
LaSalle College,LaSalleX

Introduction to Game Design: Game Systems and Balance (edX)

Learn the deep mechanics of good system design that is both fun and rewarding for the gamer. Game designers create the ideas and worlds of games—they design the environment, characters, game mechanics, goals and user experience. Successful game designers do this by applying the fundamentals of game system design and logic.

Self Paced
Self-Paced
Types of Games in Level Design (edX) EdX
LaSalle College,LaSalleX

Types of Games in Level Design (edX)

Explore the many types of video games and their level design considerations. There are many categories of video games, often classified by their characteristics or goals—not by the type of gameplay they contain. Are you curious to learn about the growing variety of genres and subgenres? Want to discover which game genres appeal to you? No matter what your interest, this course takes you through what you need to know about genres in the game world.

Self Paced
Self-Paced
Collaborative Foresight: How to Game the Future (Coursera) Coursera
Institute for the Future

Collaborative Foresight: How to Game the Future (Coursera)

You’ll never have a complete picture of what's possible in the future if you look at it from just one point of view. The best way to expand your vision? Engage as many people as you can, and “game out” the possibilities together. In this course, you’ll learn how to use collaborative gaming techniques to go beyond your own thinking and see many, many different sides of the same future.

Jun 15th 2026
5-12 Weeks
The Basics of Level Design (edX) EdX
LaSalle College,LaSalleX

The Basics of Level Design (edX)

Discover how to create captivating video games with not just your visuals and gameplay, but level design as well. This course introduces you to the fundamentals of game level design—a crucial aspect of video game design that centers around the creation of playable spaces. As a level designer, you will be required to create well-designed levels that direct the movement of the player(s) through the game—often without the player consciously recognizing they’re being directed.

Self Paced
Self-Paced
Introduction to Game Design (Coursera) Coursera
California Institute of the Arts

Introduction to Game Design (Coursera)

Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

Jun 15th 2026
4 Weeks